GamesRadar - Are Mario, Zelda, and Pokemon enough to keep up?
""For Wii U, such a time finally came in the latter half of last year. In this sense, we could not avoid the trial and error stage to create games which take full advantage of the hardware. I think that this is true for third-party software developers as well as Nintendo's. The home consoles of other companies are six or seven years old and software developers have sufficiently studied them and know how to take full advantage of them well. As Wii U is new to them, some developers have already acquired the knack and made good use of its features and others have not. "You might see this gap among the games that are currently available. However, we are not much concerned about this problem because time will eventually solve it. Actually, we believe that our in-house development teams have almost reached the next stage." Iwata added that "it is not true that we are deadlocked with a lot of trouble in our development. Otherwise, we could not aim for 100 billion yen or more in operating profit for the next fiscal year". Shigeru Miyamoto added: "We already went through this initial learning phase and are now tackling how to take full advantage of high-definition graphics. In this sense, retraining our developers used to be a great hurdle." The Mario creator also revealed that Nintendo's inexperience with high definition development is one of the reasons the platform holder has chosen to partner with external studios more versed in the art." uh-oh just late 2012 only? so this explains the software dry-spell, HD remasters being made for the Wii U, and the integration of development manpower inside Ninty.... and it took Naughty Dog 7-8 years to master the Cell processor...what more a "more powerful Wii U"? i thought Nintendo was a bit behind but not this behind...
Maybe you got the wrong article?
Well said man...I couldn't have said it any better.
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