IGN AU writes: It's hard to pigeonhole a game like Patapon – not without trying to figure out its forbearers first. Patapon takes the visual style of a game like Loco Roco and combines it with a Pikmin or Lemmings-like hands-off strategy mentality, fused with a Dance Dance Revolution or Rez-style focus on layered rhythms and timing. That's a really roundabout way of saying that Patapon takes a lot of cues from many excellent games, creating something almost as fun and original as developer Interlink's PaRappa the Rapper.
Patapon takes its cues from a heritage of music and rhythm games, but develops a charming and compelling hands-off strategy-music-RPG. It's one of the few games on the PSP that really stands out on shelves, mainly because it isn't a port and it's just so darned unique on the platform. It's not for everyone; it's a shame that Australians didn't have direct access to the demo that the US market did through some retail chains. Of course, if you like any of the gameplay elements that comprise Patapon, then chances are, the rhythm's gonna get under your skin. Pata-pata-pata-pon!