Bracken Lee-Rudolph from ITF Gaming writes: Most modern gamers have had experiences with the Ubisoft Montreal developed Assassin’s Creed franchise, and most gamers have their opinion on what made it as successful as it is, as well as what features could have been added to either improve it, or just give it that extra boost in variety. I am no exception to that, and I believe that the stealth elements of the title seemed to lack that bit of work that could have put the player right into the boots of a historical Assassin.
"...or just give it that extra boost in variety"
Where is there variety in one of the most overemployed game mechanics in the history of design?
I really disliked ACIII. It no longer felt like an Assassins Creed game. I found it boring. I didn't feel like an assassin. I didn't care about the characters. I would take ACI and II over III any day.
Not to mention, Connor's story fell flat and Connor himself was an uninteresting character.
I liked his dad much more.
But I also think it could have benefited from a 'not sticking to walls when running system' aka ANOTHER F*****G BUTTON!
AC2 was amazing back in 2009. Brotherhood was OK. Revelations was meh. 1 & 3 are terrible games.
*POSSIBLE SPOILERS*
His views on life a freedom are so retarded, he doesn't even listen to the assassin who trains him, Achillies! Yet he just fucks everything up causing war. The game and game world would have been much better if you played the whole game as Hatham and the Templars were successful.
Weird I loved the original AC, but got bored to death of AC2. Picked up Brotherhood and hated it, but bought Revalations and loved the return to the middle eastern (well Constantinople) setting. I was also very disappointed in AC3 though The DLC had looked cool, but after seeing it is being release in episodes, no thank you.
I thought Connor was a good character though, I don't understand the hate. Most of the evaluations of him I see are just ill-informed. He's voiced really well too.
I think a full system could work, providing it doesn't break the pacing
To be honest, while the AC control scheme is pretty novel, it often feels pretty awkward. It could definitely use some improvements.