GamesIndustry.biz writes: BioShock was one of the success stories of 2007. Developed by 2K Boston / 2K Australia, the game was awarded "Best Xbox 360 Game" at Leipzig, won the 2007 BAFTA "Best Game" award, earned four AIAS awards at the D.I.C.E. Summit and won three GDC awards including "Best Writing."
Creative director Ken Levine has always been quite candid about his experience, noting that the story underwent numerous changes well into the development process. In fact, he indicated that BioShock's story wasn't nailed down until about eight months before the game shipped.
Following his GDC session entitled "Storytelling in BioShock: Empowering Players to Care about Your Stupid Story" GamesIndustry.Biz asked him if he would kindly chat with us. He discussed the need for analysis, the lure of casual gaming, the importance of talent and the difference between story and narrative.