Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to it's demise. Forget Atari finally closing up shop and THQ biting the dust. Lets forget about games that were just poorly made like Medal of Honor: Warfighter which lead to the closing down of the studio who developed it. Reality is that the top developers and publishers of the moment are trying hard to take their products and make them have mass appeal. This, however, is why Indie Developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise rather than reinventing an old one into something it's never been.
Lets face it... sone developers could leave with no problem! Final fantasy games can be played on handheld devices with a high level of graphical power. And they would appeal to a larger audience and deal with less bs than with the big 3.
If a handheld controller comes that is worthwhile... that could spark a massive shift!
Long story short... us console gamers will mostly be stuck with big name games and very few new games as time goes on.
It's really discouraging for small independent studios to try and compete so they go the route of mobile gaming and handheld gaming and the indie circuit.
When a AAA game can cost upwards or more then 20+ million, only the "big boys" can make those type of titles...and even then if the game does not sell it's allocated lot to make a profit or break even, said studio goes under. THQ and a few others come to mind...
The game market has SHIFTED
That is the future.
Some of it depends on how you define a crash, however. What the author of the article seems to be referring to is that the big AAA game market will implode on itself, thus giving us fewer games of that caliber. Since that is a possibility, albeit small, what givemeshelter says above is accurate, because it is only those with a massive operating budget that will be able to continue to make AAA games. Since there will be less competition for AAA games, they can generate more revenue, and possibly restrict their games even more than they already are.
Gamers aren't likely to lose interest in games, which is one reason why the first crash happened, so it will continue to go on in it's own way. The market would continue and adapt, with a shift in the future of gaming.
I also don't believe that Nintendo would be saved in the authors scenario. They aren't likely to go under, but they would be affected by an industry wide crash just as much as the other players, big and small. If there is less money being spent on games, then Nintendo would have less incentive to expand with it's current IP's, or new future IP(even less likely), and it would just be a bad time all around for gamers in general.
Anybody who listens to the fans, will still be around.
Anybody who actually admits there mistake and tries to correct them...like for EX: Nintendo.......those companies will still be around.
XSEED, Atlus , NIS, AKSYS......they will exist. Not that they are all dev's but I think you understand.
Give the people quality, options, creativity, freedom and let them have their own unique experience.
^ Not difficult to figure out, but most Dev's are full of people who think they know more than they do, so the overlook the simple things.
It's the small simple things that are key to victory.
In this case Victory = Survival
Ps4/720 development looks like it is going to be enough to bankrupt many smaller companies if their games don't sell millions of units. The reality is only the biggest of publishers will be able to sustain that risk and even they want venture beyond safe bets. Meaning more fps games that follow in the footsteps of CoD.
Being innovative and taking risk maybe want we as gamers want to see, but smaller gaming companies would be foolish to risk their entire company on a game that "might" be the next big thing. If they succeed wonderful, but the reality is that too many will fail and only a very few will succeed.
This means that smaller companies will need a place where they can make the games that they want and create enough capital for their companies to make games that will eventually be on the ps4/720 and high-end PCs. It is going to take developers time to come to this realization, but after enough companies have failed or simply don't make a large return on their investment then eventually they will come to see the opportunities Nintendo and the WiiU represents.
The smarter companies see this right now and they are investing in games with Nintendo now. Nintendo foots part of the bill and pays for promotions and they are able to create a great game that is unique and doesn't have to sell millions of units to break even. Just look at Platinum Games and now Atlus with Shin Megami x Fire Emblem. The WiiU represents a great opportunity, but we want see it until later in the console's lifespan. So while there is no rush to buy a WiiU, we will see a lot of great games on it in a year or two.
That doesn't just apply to EA, look at the crap Capcom have pulled with Resident Evil. They consider RE6 a failure because it missed targets. Well, it may have made more sales if they hadn't of turned it into a Michael Bay action game, where instead of fighting Tyrants, you fight apache helicopters and tanks.
I pray next-gen these publishers wake up and realise what they've done to their famous franchises and sort themselves out.
Hopefully- and it may be asking a bit much- the publishers and developers won't try something so stupid again, as they'll realize the temporary gains aren't worth it.
Games, if ever, will only get mass appeal by being GOOD, and having their lovers get their friends into it.
Starting out with the mentality of "appealing" to masses is the way to failure - in the gaming world at least. Unless big companies catch on to this simple fact, indies will rise and big studios will fall.
sad when people want graphics > over gameplay