Sony Cuts Ties With PlayStation All-Stars Creators, Studio’s Fate In Question
Sony has cut ties with PlayStation All-Stars Battle Royale creator SuperBot Entertainment, just days after the development studio laid off a number of its staff.
Sure does... I hope the SB employees can find new jobs soon if the studio really does close down. PSBR could have been better but I thought for a first time effort it was good and a lot of fun.
I wonder what this means for DLC... and the signs of a sequels...
You didn't even have to click on the article to see what it means for DLC. It clearly says on this page in the summary, "All of the game's future content will be handled by Sony's internal studios."
@Crusader, looking at your profile... You've been banned a lot, haven't you? Well, enjoy being banned again considering the massive amount blatant anti-sony trolling you're pathetic self has pumped out in just today's time.
I agree that there no being at least a mode with regular health bars was a major thing that put off potential customers. I know that's one of the major reasons I was put off.
But I think the major reason the game failed was that it was being looked at by Sony as a Blockbuster they could sell as a full $60 retail game, but all SuperBot created was a $20-$30 brawler. For All-Stars to be worth $60 it needed a roster of like 50 characters, and that's not exaggerating or wishing for too much. With the 20 playable characters it had in reality, for it to be a big seller it should have launched as a $30 title......$20 by now, and they would have had successfull sales.
I really don't know what they were thinking with that TINY roster. DId they really expect people to pay even $40 for a simple brawler with only 20 playables, where it's likely each gamer is only going to really like 1 or 2 characters? I wouldn't pay more than $10 for the game as it sits. I was excited at the thought of this game when announced......but it really needed at LEAST double the playables to be good. Content is KING in games like this.
20 isn't small at all consider the fact that 19 of them are unique and don't all come from one game. And if you play the game you would find that the none health bar works.
The game is fun it's a shame people automaticity dismiss it.
just curious but... hasnt sony done this with other studio games before? Meaning that while they start off being developed by one company, at some point sony takes control of the IP and gets sequels or new content developed in house by their own teams.
business is business and maybe sony felt they were better suited at continuing development than SB.
It sucks for SB but if it means the game will get continued support or possibly a better followup then it is just the way things are done.
Look at god of war. It was started by one development house and then it was later taken over by Sony and has been a staple for Sony ever since.
That doesnt mean the company that started it was bad but it could mean it was more lucrative for sony to shift development to another house and free up the originator to do other projects.
Well it sounds like they will be okay since Superbot released a statement saying they are looking forward to the next chapter. I personally liked PS All Stars and can't wait to see what superbot do next. Good luck to them.
Wait... After reading this article I'm confused...
SuperBot is an independent studio? Didn't Sony hand pick the developers that were of fighting game background to form SuperBot? Or did SuperBot just now became an independent studio because Sony cut ties with them? I am very confused right now.
Battle Royale isn't even a bad game though. So I guess the sales are poor? I don't what it's official sales are, but I heard it was around half a million which is not poor at all when you consider that the game released only 3 months ago and is exclusive and is a new IP. Not sure why Sony would cut ties with them unless if SuperBot were independent from start and only had a contract with one game and if that it is the case then now it makes sense.
There were 2 problems with Ps allstars. The 1st one was it was not pushed enough by Sony and the 2nd one was this is not the type of game Sony fans want. Look at lbpk and this is another game ps3 owners don't want. If they wanted games like this they would buy a Nintendo console.
I don't think this game was as good as any if the super smash bros games but it was not a bad game at all. I really enjoy playing the game on my psv and on ps3 with mates but I do think this game would not be misses if it was dropped in development.
Superbot was formed by an ex Sony employee that I guess still had a great relationship with Sony. They were then contracted by Sony to make PSAS, but they were still very much an independent studio.
The sales must of been pretty bad if Sony is ending their contract (after one game) and moving all DLC/updates to their Santa Monica studio, not to mention the studio laying off it's staff (which most studios do anyways after a project). The game was released at a very bad time and honestly there wasn't that much mass anticipation for this type of game to begin with.
Battle Royale was a good first effort imo. I was interested in seeing how SuperBot would improve on the game in the sequel. Maybe Allstars can be a 3-d fighter now that it's in the hands of a different studio as I was hoping for that the first time the game was revealed, but the super only system of this current game is fun and refreshing to me.
NOOOOOOOOOOO!! I loved PASBR! T-T Granted it wasn't perfect but my friends & i continue to have lots of fun with it. I hope this does not rule out the possibility of a PASBR2.
Sony likely wanted a 10 star glorious game out the gate, but it didn't come across as that. Still decent and I enjoy it. So they will likely try again I say 2014 we will see a sequel.
I've been playing the game since day one. It's not the perfect game, but a really good game. There are some very obvious imbalances...certain characters are just too easily abused and therefore overused (Kratos, Drake, Raiden) and there are simply too many ways to be cheap with the characters that use guns in this game. Like P4A, it becomes in most cases not a matter of skill, but a matter of who is best at being cheapest.
As the guy above me said, having a health bar option/inclusion would have gone a LONG way in balancing the game out.
...but you know it's really hard to make a solid fighting game. Very hard. So many nuances and things to check and test. Street Fighter 2 Championship Edition is a classic for a reason.
I'll keep playing PSABR but I do hope the game's many errors are hammered out.
Again though, all the best to Superbot --- they took on a herculean task.
It was supposed to be Sonys own Smash bro's, but it just didn't quite make it...
Im sure more DLC would have helped with adding extra modes, characters and fixed some balancing issues, Im genuinely saddened by this news as I thought that even though PSBR wasn't quite as good as Smash bros yet it definitely had great potential.
I hope this dose'nt mark the end for the franchise.
Game was a let down, rated and sold lower than they wanted. Too bad for them. Maybe they'll make an original game next time.
ps, great reading all the comments on how the game isn't that great now. Before it came out, SDF was cramming down peoples throats how good this game was going to be. I played the beta, didn't seem that great. Now people are saying how it isn't that great. People who said that before had disagrees up the yin yang, and marked for trolling.
LOL... love when time goes on and you get to see the results of something like this. Vindication for those who said the game wasn't that great. (not that studios were shut down, that fanboys are now saying the game wasn't that good... that part. :D )
Pretty much this. The game felt really amateurish. Everything about it was lacking quality. Hopefully if sony creates a sequel. I think they should give it to Sony Japan and have Capcom assist with the development. It would create a great partnership with Capcom and we could actually get a quality fighting/party game.
Crapcom would DLC it up the ass and then maybe cancel it, due to not enough people joining the dev room....and then blame the fans for not wanting it.
TBH, Sony does a great job with 1st party games. Tekken was a sony exclusive, so maybe have Namco take a crack at it?...Then again, times have changed and Namco leaves everything in Japan these days.
I have to agree: production values were nowhere near what they should have been. Undoubtedly, the game was very rough around the edges and was not fleshed out with more options and modes. Post-release suffered from bugs and annoying glitches. And the roster lacked a number of heavy hitters, that will be glaringly obvious.
But throughout all that, I love this game. The core mechanics with the supers, IMO, are fun, and I enjoy the intensity that comes out of playing this game's meta-game. I wish there was more options, more modes, and a lot more in terms of single player, but I was hoping all that was for a sequel. I was really hoping Sony would nurture the studio and that they would pull a bigger budget next time around to maybe get bigger names. But it's just bad luck, and I can't fault Sony for walking away when they've been suffering a string of letdowns as seen by Starhawk, LBPK, Twisted Metal, etc. In the end, it really is about what's best for business.
Every single thing MS does is centered around the principle of making as much profit as possible. They already abandoned the core gamer by closing down studios and putting hc-studios on projects for Kinect.
From a hc-gamers perspective MS IS pure evil due to the actions they've taken and words they have spoken. It's been one flip flopping EXPENSIVE ride.
But hey atleast they have teh margetsharez!!! Next up Kinectimals 2.
@ insomnium2 Every company principles are centered around making maximum profits not just microsoft. Thats what all businesses care about which includes market shares.
Sony has also closed down studios. More so recently within the last 2 years and unlike microsoft who would ratther put these studios to work on projects that cater to other gamers to expand to more people than just the core gamer. Sony put studios on project thats in their eyes are suppose to sell on hype and word of mouth. But no marketing unless its ND or a god of war.
But hey I love those commercials for sly4......oh thats right they haven't put one out just like they have with many other games they sent out to die with no promotion
You're right this has nothing yo do with MS. But that means to guys shouldn't cone into ab article about 360 games and post your ps3 lists.
MS did shut a few studios down years ago but they've since opened a lot and own nearly 2x what Sony owns.
As for ps3 owners not wanting this game.. Ludicrous excuse. The reason the game was made was because people demanded it. When it was announced there were hundreds of articles here about it.
Anyway this game wasn't eventat bad. Just seemed a bit rushed because Sony didn't have any other games for xmas 2012.
Yes because that stopped them from giving resistance to nihilistic after the gem of a game Playstation move heroes. Or the time they closed zipper (they weren't as good as they once were,but they were still doing good) and liver pool.
Ah yes, it's Insomniac all over again. Before they went on their merry way, you couldn't say a single bad thing about them without being lynched and having your entire lineage insulted. And then after they went multi and it was open season!
Same thing with SuperBot, people were patting them on the back for a job well done for their first time round and expressing how they couldn't wait for more PASBR from SB. Anyone who said otherwise was labelled an x##t. But now here we are, SONY have cut ties with them and we have to make SONY look like the hero by villainizing SuperBot and making it seem like SONY did the right thing as always.
Tired of this hypocrisy from the SONY fans.
I dare you to find one Xbox fan who carries any bad will towards Bungie for going multiplatform.
I remember saying something about PSAS being heavy inspired by Smash. I also said that the game just didn't have a lot of appeal to it. I was slammed, called a troll, I was PM'd and was told to provide proof that the game was everything I mentioned as if anything I would say would convince them otherwise.
Now that the game has been out for a while it is funny to see the backsliding and even the absence of some of the folks who defended it so carelessly.
Anyways you are absolutely correct. People need to stop being so involved emotionally with their consoles and look at things with non-objective open eyes.
This debacle is not Sony's fault in the least. Superbot were made aware of problems and suggested by fans to make numerous changes to the look of the game, to the UI, to a depleted heath bar, to using too many characters for other characters supers. I mean Clank and Daxter have their own games for crying out loud and Daxter actually sold more than the best selling of the Sly series. Look, we have to be honest they could have made the game look like anything they wanted. Modnation racers has Kratos, Ratchet, Jak, Drake, Sly and company IN AN ORIGINAL art style. Everyone could tell what the Kratos avatar was. They did not even have to try and rip the characters straight out of their games. No imagination. Single player save for the actual fighting mechanics, stages and intro was amateurish at best. The fighting system without depleted health was a miss in addition to supers for more quick kills which would have saved the game. Superbot was bashed over the head and they did nothing but went head long with THEIR GAME. Well this was an easy assignment really. GIVE THE FANS WHAT THEY WANT. We want an encyclopedia on PS IPs in videogame form not some amateurish half hearted stuff. They did not need Crash and Spyro to make a GOOD game. All they needed was tender love and care with what they did have. I want all the cover arts for the game, individual fonts for naming the stages, being able to rotate the camera when you customize your character!!!!!!!!!! The game lacked soooo much and look at Sanzaru 9/10 from Game Informer for Sly 4. They just thought like a gamer and honored the developer and they should be the ones screwing that IP up because that has history. You have so many fans that give instructions and they are ignored because it is SUPERBOTS game. NO Superbot this is Sony playstations fans game. Don't ignore us or this is the end result. Trust me I hope Sanzaru or Ready at Dawn get the job to make the next game because they may not have as intricate a fighting system but they will make a quality and polished game. Also online was broken from the beta and I still play AS CHARACTERS I DID NOT CHOOSE. That is not SONY that IS SUPERBOT not doing their jobs. /rant
PS. I will be positive in most posts this just rubbed me the wrong way and I bought the game to support the devs and advised them to patch the game before the launch in Japan with new UI, story mode etc.... because I said this game is not going to fly as is for Japan it is so amateurish in so many ways. Even they should look to Japan studios to make the next game. We can hope...
See Sony you should of waited untill you could get the big names like Cloud, Crash, Spyro, Gabe Logan, Solid Snake etc but you didn't you added third party characters that were obviously done to promote their games instead of waiting to get what we wanted.
I know I know...it wasn't up to them but if they couldn't get the characters then they should of just waited to do this another time. They were in no rush
Lets not forget they have a TON of first party characters themselfs still and nothing, still poor third party characters.
This game could of been so much more and even if you loved it like me you know deep down it could of been.
sadly, i agree with every word you said, and it sucks because i was hoping that if there was a sequel we could have seen those characters and could have gotten much more, looks like that wont be happening now, or maybe santa monica will make all stars 2, i think that that would be the best move at the moment, all stars is one of those games with a lot of potential but just needs to build on it to make it a home run game.
What are you talking about? Just because Superbot is disbanded doesn't mean there is no plans for DLC later. We can still get those characters later.They clearly said 'PlayStation All-Stars Battle Royale and the title's forthcoming DLC releases will continue to be fully supported by Santa Monica Studio." Sheeh, read the article before jumping to conclusions.Oh right I forgot.N4G people don't read articles.
I didn't care to much for it ether but it's still worth another game. It could of built success in the long run. Looks like sony is given up on it alittle to fast.
Yeah they gave up too soon. But I'm certain that we'll see another attempt at this game some time down the road in PS4, when there will be a newer batch of IPs to pull from
Smash Brothers is essentially the standard for the party fighter genre. They took the basic gameplay of smash and then ruined the synergy by giving it that silly 'use ultimate attacks to kill people" only thing.
Would have been fine if it was a game mode by itself, but other than that, nah.
It totally destroys Smash Bros. You didn't play it, obviously. All-Stars is in MLG. Brawl is NOT. All-Stars is a real fighting game with perfect balancing.
Not that I don't really enjoy both games but this argument is like saying two nearly identical sandwiches are nothing alike because one has turkey and the other has ham. There are a lot of shared ingredients going on here.
@ Root.When did gamers get so lame. I can't tell exactly when it happened. But it happened. @ phantomexe. Yes that is why Sony gave Sony Santa Monica to keep making DLC for the game because they gave up on it. Look if you have nothing sensible or anything constructive to say, don't speak.
@ smash Take a med... i'll say what i want when i want. I hope they gave it to Santa Monica to make another game but you don't know for certain that we are getting another game just dlc. Do you need your tears wiped away. Relax
Don't tell people what they can and can't say it's rude, as I was saying earlier today to someone who said the same thing to me, it's a free country or in this case website
As long as it sticks between the guidelines then most comments are fine.
That's pretty much the reality of it,I don't know why people are thinking they parted ways because the game was bad !? the game was actually pretty decent,not great sure but wasn't bad at all,the only way I can explain this situation is basically your comment !
They did the job they were hired to do,now they are not needed,it's a business after all and this is all for the money in the end even if they do make good quality games (which they should anyways!).
Good luck to SuperBot and I hope the laid off employees find jobs in other Sony studios.
Sucks, the industry is too much like a crap roll and that's why it so hard to try and bring anything to the market that hasn't already been established.
One title that goes south and the whole studio has to shut down or seriously cut back. There has to be a better way of doing business or else we will be slammed with nothing but CoD clones.
Sony needed to do what they needed to do. That's business. Don't cry over this , Superbot was created for this game and they served their purpose. It's probably the best game of 2012 so you know Sony won't discontinue support for it any time soon. In fact two new characters are about to be added as DLC. MOVE ON PEOPLE.
I mean sure it's bad & sad when things like this happens but it's a business,if you don't move on you'll just lose assets til you fall down,is it better to just break ties with a studio that served it's purpose or just keep losing money !? think about it for a little bit people ..!
I think the core game of PSASBR is really good, but the whole production aspect is so poor that it feels like a pre-release beta, not the final release version. Everything from the menu to stills for character stories (the bit of talking before they fight their rival/Polygon Man is how all the story aspects should have been) to the lack of modes.
However, the poor reception from the majority means the whole thing would need to start from scratch. I feel like Seth Killian was brought in as an advisor to try and fix the issues with the game, but it was just too late to make any major changes.
If a PS brawler ever happens again I have no doubt it will be done like the "Title Fight" concept, entirely handled by Santa Monica and with Seth Killian as a lead on it.
It is just too bad that this has happened. Was hoping that Superbot was able to improve on the game with a possible sequel & maybe better 3rd party co-operation cause i believe that what screwed the game over.
Wish these guys/gals all the best cause they seem like very good people & hopefully they can still be a 3rd party or 2nd party developer in the future.
BTW if they are no longer affiliated with Sony what happens to future DLC?
I loved the gameplay but the menu's,extra's and story mode were just amateur at best. They had 3 years to deliver this and with that much time it shouldve been alot more polished and had more content then was in the game. Next 1 should just be made in house by Santa monica themselves with Seth Killian as project lead.
Everyone that says the game wasnt marketed here in the Netherlands the Psasbr commercial was being broadcasted every commercial block on several channels. Superbot just wasnt ready for a big title apperently.
Now that SuperBot definitely won't be making the sequel I hope Sony Santa Monica uses their experience with the fantastic multiplayer component of God of War: Ascension to reboot the PS mascot brawler idea and make the battle arenas 3D environments with a lot of interactivity.
Also they would actually put effort into a story mode this time, something fun and with multiple characters crossing paths with each other instead of that rival thing in PASBR.
Its a really fun game but could of been better with more modes and characters. They have other great characters that they could of put in this game which would of made it a lot better.
Haters will hate, fact is 90 percent of them haven't even touched the game. "watching someone play" doesn't count.
Add in full cutscenes, a better story to Polygon man, and more game modes and the game is perfect. They spent so much time perfecting the fighting that they forgot the rest of it. Hopefully Sony sticks behind it because I'm waiting for DLC, let a lone a second in the series.
As a PS3 gamer, I really questioned this games motives and goals.
The whole first party PlayStation character fighting game is nice but in 2.5D?.....NO.
It should have been in full 3D like God of War: Ascension, or Power Stone, which is fun and festive- something PSASBR severely lacks.
I mean almost all characters were born in 3D and Superbot squeezed them to tiny 2.5D barely recognizable characters.
Also, what age of gamers are they targeting? because it does not appeal to the kid nor the adult in me.
The UI is too sterile and doesn't scream fun. The characters lack expression and life.
Seems like the contract is done with Sony and Superbot. Good thing Sony Santa Monica will be handling the franchise maybe they will make it like GOW: Ascension multi-player.
maybe they will give it to a different developer. I think they should have had a more experienced developer make the game from the start.
its like "hey, we are going to make a big fighting game with all the sony characters... and to make this monumental title lets get somebody that no one has ever head of!"
This is sad news:(. I really haven't gotten to play it that much but with the amount of time I put in I did enjoy it so this is pretty depressing. Oh well now for the sequel Sony can let Naughty Dog and SCE Santa Monica make it for next gen systems which will pretty much guarantee the game being a critical hit
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PSBR could have been better but I thought for a first time effort it was good and a lot of fun.
I wonder what this means for DLC... and the signs of a sequels...
It is sort of like LBP DLC: it is not even made by MediaMolecule but another group who have the current job of making said DLC.
Santa Monica have tons of projects going on, DLC for the game (if it did not sell well) is probably not high up on their priority list.
or hundreds?
ok dozens?
-Did is sell well or not?
-Did it play well or not?
Or is it just:
-Sony were through with them for the game (job well done, now parts ways)?
-Sony didn't want to pay them for DLC (too much money with a jillion developers on retainer)?
-Sony doesn't want to work with them anymore?
IMO the biggest problems with the game is the lack of a normal health bar mode, being able to fall from stage and neeeds more characters.
Hopefully DLC or PSABR 2 has these.
But I think the major reason the game failed was that it was being looked at by Sony as a Blockbuster they could sell as a full $60 retail game, but all SuperBot created was a $20-$30 brawler. For All-Stars to be worth $60 it needed a roster of like 50 characters, and that's not exaggerating or wishing for too much. With the 20 playable characters it had in reality, for it to be a big seller it should have launched as a $30 title......$20 by now, and they would have had successfull sales.
I really don't know what they were thinking with that TINY roster. DId they really expect people to pay even $40 for a simple brawler with only 20 playables, where it's likely each gamer is only going to really like 1 or 2 characters? I wouldn't pay more than $10 for the game as it sits. I was excited at the thought of this game when announced......but it really needed at LEAST double the playables to be good. Content is KING in games like this.
The game is fun it's a shame people automaticity dismiss it.
believing this would eventually happen. I guess this is what you call a confirmation.
hasnt sony done this with other studio games before? Meaning that while they start off being developed by one company, at some point sony takes control of the IP and gets sequels or new content developed in house by their own teams.
business is business and maybe sony felt they were better suited at continuing development than SB.
It sucks for SB but if it means the game will get continued support or possibly a better followup then it is just the way things are done.
Look at god of war. It was started by one development house and then it was later taken over by Sony and has been a staple for Sony ever since.
That doesnt mean the company that started it was bad but it could mean it was more lucrative for sony to shift development to another house and free up the originator to do other projects.
Good luck to them.
Snicker.gif
It would be pretty damn awesome if the next installment (If one is made) has the gameplay mechanics similar to that of the God Of War MP.
3D environments and all.
After reading this article I'm confused...
SuperBot is an independent studio? Didn't Sony hand pick the developers that were of fighting game background to form SuperBot? Or did SuperBot just now became an independent studio because Sony cut ties with them? I am very confused right now.
Battle Royale isn't even a bad game though. So I guess the sales are poor? I don't what it's official sales are, but I heard it was around half a million which is not poor at all when you consider that the game released only 3 months ago and is exclusive and is a new IP. Not sure why Sony would cut ties with them unless if SuperBot were independent from start and only had a contract with one game and if that it is the case then now it makes sense.
I don't think this game was as good as any if the super smash bros games but it was not a bad game at all. I really enjoy playing the game on my psv and on ps3 with mates but I do think this game would not be misses if it was dropped in development.
The sales must of been pretty bad if Sony is ending their contract (after one game) and moving all DLC/updates to their Santa Monica studio, not to mention the studio laying off it's staff (which most studios do anyways after a project). The game was released at a very bad time and honestly there wasn't that much mass anticipation for this type of game to begin with.
Battle Royale was a good first effort imo. I was interested in seeing how SuperBot would improve on the game in the sequel. Maybe Allstars can be a 3-d fighter now that it's in the hands of a different studio as I was hoping for that the first time the game was revealed, but the super only system of this current game is fun and refreshing to me.
i thought they did a fantastic job on PSASBR.
who is going to do the next game on the PS4 now and what about future dlc?
this is one of the few games i will definitely buy dlc for.
this sucks.
Granted it wasn't perfect but my friends & i continue to have lots of fun with it. I hope this does not rule out the possibility of a PASBR2.
I've been playing the game since day one. It's not the perfect game, but a really good game. There are some very obvious imbalances...certain characters are just too easily abused and therefore overused (Kratos, Drake, Raiden) and there are simply too many ways to be cheap with the characters that use guns in this game. Like P4A, it becomes in most cases not a matter of skill, but a matter of who is best at being cheapest.
As the guy above me said, having a health bar option/inclusion would have gone a LONG way in balancing the game out.
...but you know it's really hard to make a solid fighting game. Very hard. So many nuances and things to check and test. Street Fighter 2 Championship Edition is a classic for a reason.
I'll keep playing PSABR but I do hope the game's many errors are hammered out.
Again though, all the best to Superbot --- they took on a herculean task.
12
-Bubble, Trolling.
It was supposed to be Sonys own Smash bro's, but it just didn't quite make it...
Im sure more DLC would have helped with adding extra modes, characters and fixed some balancing issues, Im genuinely saddened by this news as I thought that even though PSBR wasn't quite as good as Smash bros yet it definitely had great potential.
I hope this dose'nt mark the end for the franchise.
ps, great reading all the comments on how the game isn't that great now. Before it came out, SDF was cramming down peoples throats how good this game was going to be. I played the beta, didn't seem that great. Now people are saying how it isn't that great. People who said that before had disagrees up the yin yang, and marked for trolling.
LOL... love when time goes on and you get to see the results of something like this. Vindication for those who said the game wasn't that great. (not that studios were shut down, that fanboys are now saying the game wasn't that good... that part. :D )
But I believe at the back of everyone's mind, and the elephant in the room, is this: Why didn't they completely copy Super Smash?
I was incredibly excited for a Sony rendition of the Nintendo brawler, and was disheartened by it's change in creative direction.
TBH, Sony does a great job with 1st party games. Tekken was a sony exclusive, so maybe have Namco take a crack at it?...Then again, times have changed and Namco leaves everything in Japan these days.
But throughout all that, I love this game. The core mechanics with the supers, IMO, are fun, and I enjoy the intensity that comes out of playing this game's meta-game. I wish there was more options, more modes, and a lot more in terms of single player, but I was hoping all that was for a sequel. I was really hoping Sony would nurture the studio and that they would pull a bigger budget next time around to maybe get bigger names. But it's just bad luck, and I can't fault Sony for walking away when they've been suffering a string of letdowns as seen by Starhawk, LBPK, Twisted Metal, etc. In the end, it really is about what's best for business.
oops i mean, YEAH GO SONY WOOHOO
From a hc-gamers perspective MS IS pure evil due to the actions they've taken and words they have spoken. It's been one flip flopping EXPENSIVE ride.
But hey atleast they have teh margetsharez!!! Next up Kinectimals 2.
Every company principles are centered around making maximum profits not just microsoft. Thats what all businesses care about which includes market shares.
Sony has also closed down studios. More so recently within the last 2 years and unlike microsoft who would ratther put these studios to work on projects that cater to other gamers to expand to more people than just the core gamer. Sony put studios on project thats in their eyes are suppose to sell on hype and word of mouth. But no marketing unless its ND or a god of war.
But hey I love those commercials for sly4......oh thats right they haven't put one out just like they have with many other games they sent out to die with no promotion
MS did shut a few studios down years ago but they've since opened a lot and own nearly 2x what Sony owns.
As for ps3 owners not wanting this game.. Ludicrous excuse. The reason the game was made was because people demanded it. When it was announced there were hundreds of articles here about it.
Anyway this game wasn't eventat bad. Just seemed a bit rushed because Sony didn't have any other games for xmas 2012.
Same thing with SuperBot, people were patting them on the back for a job well done for their first time round and expressing how they couldn't wait for more PASBR from SB. Anyone who said otherwise was labelled an x##t. But now here we are, SONY have cut ties with them and we have to make SONY look like the hero by villainizing SuperBot and making it seem like SONY did the right thing as always.
Tired of this hypocrisy from the SONY fans.
I dare you to find one Xbox fan who carries any bad will towards Bungie for going multiplatform.
And I have to agree with your veiw on Bungie. They gave us all so much with their work on Halo, in my opinion they earned the right to go independent.
Bubbles.
Now that the game has been out for a while it is funny to see the backsliding and even the absence of some of the folks who defended it so carelessly.
Anyways you are absolutely correct. People need to stop being so involved emotionally with their consoles and look at things with non-objective open eyes.
PS. I will be positive in most posts this just rubbed me the wrong way and I bought the game to support the devs and advised them to patch the game before the launch in Japan with new UI, story mode etc.... because I said this game is not going to fly as is for Japan it is so amateurish in so many ways. Even they should look to Japan studios to make the next game. We can hope...
I know I know...it wasn't up to them but if they couldn't get the characters then they should of just waited to do this another time. They were in no rush
Lets not forget they have a TON of first party characters themselfs still and nothing, still poor third party characters.
This game could of been so much more and even if you loved it like me you know deep down it could of been.
Crash, Spyro, Cloud, Snake they would of been great to get peoples interests
Would have been fine if it was a game mode by itself, but other than that, nah.
Not sure how that even counts as an argument anyways since CoD is in MLG.
Quick recap. To win in smash you knock your opponent off the screen which becomes easier to do when they take damage.
To win in PSABR you hit your opponent enough to gain AP and use super moves. Hitting them off the screen doesn't kill them.
As long as it sticks between the guidelines then most comments are fine.
They did the job they were hired to do,now they are not needed,it's a business after all and this is all for the money in the end even if they do make good quality games (which they should anyways!).
Good luck to SuperBot and I hope the laid off employees find jobs in other Sony studios.
One title that goes south and the whole studio has to shut down or seriously cut back. There has to be a better way of doing business or else we will be slammed with nothing but CoD clones.
Edit:
Next time nerf Kratos! ;-)
i hope to see SuperBot Entertainment improve in the future.
I mean sure it's bad & sad when things like this happens but it's a business,if you don't move on you'll just lose assets til you fall down,is it better to just break ties with a studio that served it's purpose or just keep losing money !? think about it for a little bit people ..!
Capitalism is why we have a game industry, but I think I know what you mean though.
I think the core game of PSASBR is really good, but the whole production aspect is so poor that it feels like a pre-release beta, not the final release version. Everything from the menu to stills for character stories (the bit of talking before they fight their rival/Polygon Man is how all the story aspects should have been) to the lack of modes.
However, the poor reception from the majority means the whole thing would need to start from scratch. I feel like Seth Killian was brought in as an advisor to try and fix the issues with the game, but it was just too late to make any major changes.
If a PS brawler ever happens again I have no doubt it will be done like the "Title Fight" concept, entirely handled by Santa Monica and with Seth Killian as a lead on it.
Check this out.
I'm not sure what they could change, but I think it was a bit silly to hand such a big project to a new studio.
I want to knock them off the stage like Smash Bros or give them a health bar
More modes wouldn't hurt, it would allow more people to play
This really is a shame. The potential for an amazing sequel was obvious. The foundation is already built!
Wish these guys/gals all the best cause they seem like very good people & hopefully they can still be a 3rd party or 2nd party developer in the future.
BTW if they are no longer affiliated with Sony what happens to future DLC?
Everyone that says the game wasnt marketed here in the Netherlands the Psasbr commercial was being broadcasted every commercial block on several channels. Superbot just wasnt ready for a big title apperently.
Now that SuperBot definitely won't be making the sequel I hope Sony Santa Monica uses their experience with the fantastic multiplayer component of God of War: Ascension to reboot the PS mascot brawler idea and make the battle arenas 3D environments with a lot of interactivity.
Also they would actually put effort into a story mode this time, something fun and with multiple characters crossing paths with each other instead of that rival thing in PASBR.
Add in full cutscenes, a better story to Polygon man, and more game modes and the game is perfect. They spent so much time perfecting the fighting that they forgot the rest of it. Hopefully Sony sticks behind it because I'm waiting for DLC, let a lone a second in the series.
The whole first party PlayStation character fighting game is nice but in 2.5D?.....NO.
It should have been in full 3D like God of War: Ascension, or Power Stone, which is fun and festive- something PSASBR severely lacks.
I mean almost all characters were born in 3D and Superbot squeezed them to tiny 2.5D barely recognizable characters.
Also, what age of gamers are they targeting? because it does not appeal to the kid nor the adult in me.
The UI is too sterile and doesn't scream fun. The characters lack expression and life.
Seems like the contract is done with Sony and Superbot.
Good thing Sony Santa Monica will be handling the franchise maybe they will make it like GOW: Ascension multi-player.
So there is still hope.
its like "hey, we are going to make a big fighting game with all the sony characters... and to make this monumental title lets get somebody that no one has ever head of!"