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GamesBeat: Ni No Kuni: Wrath of the White Witch: Stupid combat mars a poignant tale (review)

Ni No Kuni is a noteworthy achievement for Studio Ghibli and Level-5. Take a master of film animation and add one of the well-regarded studios for role-playing development, and in this case, we get a video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic.

And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.

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JeffGrubb1268d ago

Stupid combat! Why you no fun?!

morganfell1268d ago

Cause former head of Kotaku work with me and tell me so.

First Japanese games are becoming too Western. Now they are still too Japanese? The idiocy among the untalented hack crowd takes absurdity to a new level.

Besides, his worthless opinion is completey drowned to it's death by the legions of players loving this unbique and magical title.

Roper3161268d ago

to each their own I guess, while I prefer a turned based battle system in my JRPGs' I don't really have a issue with this games battle system. I personally feel this is a great JRPG and I have basically been waiting all gen for a game like this.

NeXXXuS1268d ago (Edited 1268d ago )

I think the battle system is different but nostalgic. It gives me a good vibe. The guy reviewing the game probably just sucks at using the battle system and got pissed off enough to write about how much it "sucks."

Blastoise1268d ago

"And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions"

I hate this reasoning. People like these traditions, people want these traditions. We wanted a traditional JRPG with next gen graphics, that's it. And that's what we finally got. I don't want Final fantasy 13.

MmaFan-Qc1268d ago (Edited 1268d ago )

i guess the guy wanted a shit gameplay like ff13 instead of Tales games?

thats his problem and the review shouldnt be taken as the ultimate virtue.

whats important is what YOU like.

GribbleGrunger1268d ago

That quote is jingoistic and doesn't even try to hide it. The very reason I love this game IS because it's has retained the Japanese gaming culture.

zeroskie1268d ago

I'm sorry this guy sucks at the combat system.

Kamikaze1351268d ago (Edited 1268d ago )

I absolutely love the game and have nearly 70 hours clocked in, but the combat does suck.

- The A.I is horrible. Allies burn through their MP way too fast. I also have Swaine refusing to use his familiar and shooting everything he sees...which doesn't even do too much damage compared to his familar.

- collision detection makes it so your familiars are constant walking into each other

- Spells with a cut-scene cancel all spells being cast...minus a few of Olivers from time to time. Feels more like a glitch than working as intended.

- VERY rarely I would see familiars standing around not attacking. Some I even see moving away from enemies for no apparent reason.

Though I feel that the pros far outweigh the cons. With a powerful team, the A.I becomes less important since it allows more room for error. This game is a 9/10 in my book. Definitely one of the best RPGs I've ever played.

@NeXXXuS
My team is at level 99. The bosses are relatively easy minus a few.

NeXXXuS1268d ago (Edited 1268d ago )

try leveling up more. i'm only on old smoky and i'm level 21. i never had to use healing items when facing the boss. have you even used your tactics slots when you're in battle? I use the option "provide backup" and it works well. you probably haven't even tried giving your other characters each other's familiars to try out. Esthar's main familiar Gogo uses up too much magic so i gave her the Lemur that you get in Ding Dong Dell. She actually uses that one more since he's stronger and barely uses up her magic.

@kamikaze - Esthar rarely heals me or herself right now. try giving her a familiar that's based more for it's attack and she'll use it more often. putting it in the first slot of her familiars basically forces her to use it but it helps maintain your MP.

Kamikaze1351268d ago (Edited 1268d ago )

@NeXXXuS

Yep. I've used tactic slots. Swaine refuses to use his familiars for some reason. I'd say around 40% of the time, I see him shooting rather than his powerful familiars.

Esther....I set her to heal, but she heals me when I lose the slightest amount of MP, so her MP is constantly draining.

Again, most of the bosses are easy, but for the more difficult bosses later in the game, it becomes annoying when I have to be responsible for healing and attacking while being chased by enemies because my healer can't heal.

I have her with the penguin and Beam-Man, who doesn't have any skills set since the main purpose of it is to provide defense when the penguin can't be used.

And yes, I've tried the other tactics. Get farther in the game and you'll eventually start seeing these glaring issues. The part where you're at is pretty easy and not challenging at all.

Edit:

The thing is that I need her to heal....it's just that she heals TOO much. At level 99 she's still burning through half of her MP within 2-3 minutes. Half way through boss battles and colossium matches she can't provide heals anymore so I find myself healing, running from enemies, and trying to attack.

GribbleGrunger1268d ago (Edited 1268d ago )

I've heard this quite a lot. Have you got the perk that makes the monsters drop more orbs? I can fight for hours before I need to seek sleep and recovery. If I want to play longer I tend to pick familiars that aren't magic users. This game requires thought and planning. If you don't do that it will kick you in the nuts.

oakshin1267d ago

very true but it still is a dont suck

it if u dont have atleast 40 hours u cant judge how hard it is cuz its not hard it gets harder as u go on

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