Ni No Kuni is a noteworthy achievement for Studio Ghibli and Level-5. Take a master of film animation and add one of the well-regarded studios for role-playing development, and in this case, we get a video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic.
And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.
72/100
First Japanese games are becoming too Western. Now they are still too Japanese? The idiocy among the untalented hack crowd takes absurdity to a new level.
Besides, his worthless opinion is completey drowned to it's death by the legions of players loving this unbique and magical title.
I hate this reasoning. People like these traditions, people want these traditions. We wanted a traditional JRPG with next gen graphics, that's it. And that's what we finally got. I don't want Final fantasy 13.
thats his problem and the review shouldnt be taken as the ultimate virtue.
whats important is what YOU like.
- The A.I is horrible. Allies burn through their MP way too fast. I also have Swaine refusing to use his familiar and shooting everything he sees...which doesn't even do too much damage compared to his familar.
- collision detection makes it so your familiars are constant walking into each other
- Spells with a cut-scene cancel all spells being cast...minus a few of Olivers from time to time. Feels more like a glitch than working as intended.
- VERY rarely I would see familiars standing around not attacking. Some I even see moving away from enemies for no apparent reason.
Though I feel that the pros far outweigh the cons. With a powerful team, the A.I becomes less important since it allows more room for error. This game is a 9/10 in my book. Definitely one of the best RPGs I've ever played.
@NeXXXuS
My team is at level 99. The bosses are relatively easy minus a few.
@kamikaze - Esthar rarely heals me or herself right now. try giving her a familiar that's based more for it's attack and she'll use it more often. putting it in the first slot of her familiars basically forces her to use it but it helps maintain your MP.
Yep. I've used tactic slots. Swaine refuses to use his familiars for some reason. I'd say around 40% of the time, I see him shooting rather than his powerful familiars.
Esther....I set her to heal, but she heals me when I lose the slightest amount of MP, so her MP is constantly draining.
Again, most of the bosses are easy, but for the more difficult bosses later in the game, it becomes annoying when I have to be responsible for healing and attacking while being chased by enemies because my healer can't heal.
I have her with the penguin and Beam-Man, who doesn't have any skills set since the main purpose of it is to provide defense when the penguin can't be used.
And yes, I've tried the other tactics. Get farther in the game and you'll eventually start seeing these glaring issues. The part where you're at is pretty easy and not challenging at all.
Edit:
The thing is that I need her to heal....it's just that she heals TOO much. At level 99 she's still burning through half of her MP within 2-3 minutes. Half way through boss battles and colossium matches she can't provide heals anymore so I find myself healing, running from enemies, and trying to attack.
it if u dont have atleast 40 hours u cant judge how hard it is cuz its not hard it gets harder as u go on
I really don't like JRPG's. They have never clicked with me, and No Ni Kuni is no different.
That would have summed it up.
Problem solved.