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Ken Levine: Bioshock's Claustrophobia Is Due To "An Accident Of Technology"

Edwin Evans-Thirlwell: ''Bioshock Infinite isn't just a challenging new start for Bioshock - in some respects, it's the Bioshock Irrational Games boss Ken Levine originally wanted to release back in 2007. According to Levine, his intentions as to the game's famous interiors were misinterpreted by level designers, who modelled their layouts on those of spiritual predecessor System Shock 2.''

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MAJ0R2140d ago

I don't think I understand Levine.

Is he saying that Bioshock Infinite is technically "claustrophobic" which could mean linear and not open, because game designers did not design the levels properly?

MaxXAttaxX2140d ago

Not Infinite. You didn't read the article, did you.
He said that System Shock 2 was claustrophobic due to technical limitations. He wanted more openness on the FIRST Bioshock, but the level designers thought he wanted levels designed in the same manner of SS2.

Bioshock Infinite has a balance between more open environments and claustrophobic ones.

2140d ago Replies(1)