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Submitted by GloryEclipse 135d ago | opinion piece

EA and Greedium Content: A Line in the Sand

Chris writes, "Many of you know about the Free to Play model, microtransactions, put into Dead Space 3. For those that do not; you can now buy, with real money, additional materials to use in the newly introduced weapon crafting system." (Dead Space 3, EA, PC, PS3, Wii U, Xbox 360)

brave27heart  +   135d ago
I play a fair bit of SX and have never spent a penny on mictotransactions. The key thing is, Im sorry to say, you're not forced to. What we're seeing in SSX, Dead Space 3 are not microtransactions that add things to the game, but time savers.

Time is a valuable commodity and its not EA putting a price on it, its you. What EA have done is say "Heres Dead Space 3, and you can collect and see and do everything if you put the time in with our game. However if you dont have the time to put in we can offer you this time saving shortcut for a little extra outlay".

If anything it actually assists people by giving those who have a job, family etc the opportunity to experience everything in the game without commiting the time they dont have.

The alternatives are they dont offer these time savers, in which case some people wont experience everything the game offers, or they make these time savers free in which case who would play the game the way it was intended? You'd jump straight to the best weapons and armour and breeze through it.

You skip over "you're not forced to buy it" like its a poor excuse, but its the crux of the issue. This isnt a F2P model, its not designed to be, and the fact that it is in no way forced or incentivised is what makes it acceptable. I never felt the need to buy credits in SSX and I wouldnt feel the need to buy weapons and armour in Dead Space because I can earn them in game, but if the day comes when the time I can commit to gaming is reduced then I'll appreciate the option.
jimbobwahey  +   135d ago
You know, before publishers like EA decided to charge people things like this, they actually existed in older games and were free to use by anyone as they saw fit.

They were called cheats.

Did they ruin gameplay experiences for everyone and prevent the games from being played as intended? No, of course not.

The industry is in a very sorry state when even something as basic as cheat codes are being sold as DLC by greedy publishers. What's even more depressing is that people feel the need to try and defend these shoddy business practices.

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