GameZone's Matt Liebl writes, "Heading into Sony's game showcase, The Last of Us was one of my most anticipated games. Since the game's reveal, I've remained cautiously optimistic as I've seen playthrough after playthrough at the hands of developers, who rarely present the game in a way a casual consumer would approach it. How many times have we seen developer walkthroughs where they perform the precise movement at exactly the right time? They present it in a way that makes the game look its absolute best, and while I don't fault them for doing so, it's hard to get a feel for a game without actually playing. Which is why I was glad to finally go hands-on with The Last of Us."