"Ever had a game put you in a endless maze or force you to double back in a seemingly endless circular hallway just to escape a room? How about a game that seems to constantly be trying to screw with you, defying logic and challenging what you know about movement and space? It doesn't exactly sound fun, does it? This is always a challenge for the developers of twisted puzzle games, and the ones that use a first-person perspective are often the most devious. Well, that sub-sub-genre has a new entry called Antichamber, and this game, which took years for developer Alexander Bruce to make, gives players a semi-free-roaming complex filled with mind-melting puzzles to explore and a very unique atmosphere to do it in."