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Kojima looks back on Metal Gear Rising development with satisfaction

Now that the game is complete, Hideo Kojima posted some short bits of commentary on his Twitter on which he looks back on the rough development process and the end result.

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Dylila1241d ago

metal gear ground zeroes will be previewed at ps4 unveiling on feb 20 and i cant wait.

Godchild10201241d ago

Where did you get that information from?

On Topic, I played the demo and enjoyed it. But I'm at the point where I won't buy it for the gameplay but for the cutscenes and story.

Ripsta7th1241d ago

Raiden Better have an epic story!!!!

Nimblest-Assassin1241d ago

Honestly everything about Feb 20th is rumor and speculation till that day. I'm personally expecting wonderbook 2 so I don't get disappointed.

On note.... even though Im getting rising, I wish the original concept saw the light of day

SAE1240d ago

100% with Nimblest-Assassin . i would give you bubble but if i could i would steal from you . nothing personal :P

i loved the first version more then this. it looked way more interesting and more serious because of the engine and because of how raiden cut ..

but im still gonna buy mg rising even before release date :D .

Nyxus1241d ago

It is a possibility, but nothing has been confirmed as far as I know.

Donnieboi1241d ago

Didn't your parents teach u not to lie and spread rumors?

Ripsta7th1241d ago

Dont get your hopes up, they could unveil Gaikai instead of the PS4 n wait to reaveal it until E3

BitbyDeath1241d ago

Gaikai is software, the reveal (whatever it is) has to be hardware as investors are going.

Gaikai may be shown with said hardware though.

nevin11241d ago

@Godchild

"I played the demo and enjoyed it. But I'm at the point where I won't buy it for the gameplay but for the cutscenes and story."

Interesting stance. So pretty much you didnt the like the actual gameplay?

Godchild10201241d ago (Edited 1241d ago )

I enjoyed the gameplay. It's the cutscene at the beginning of the demo that really had me really interested.

I'm a big fan of story driven titles and the beginning of the demo had me wanting more. I knew the gameplay would be great because of Platinum's previous games, but I was unsure about the story due to the little info I knew about the game/story after the watermelon TGS 2010 trailer .

ThanatosDMC1241d ago

I hope Raiden isnt that OP in the beginning of the game. Parrying and slicing is too easy except the random dagger throw. I hope we can upgrade. His katana is more useful than the explosives in the demo.

Love the cinematics. It's all ready Kojima quality. Also, how come Snake didnt have a cool holographic computer compared to what Raiden had? Is this before or after MGS4?

Nyxus1241d ago

Rising takes place in 2018, four years after MGS4.

ThanatosDMC1241d ago

Ah, i see. Thanks for the info.

yami9301241d ago

The demo of Rising had a good number of combo moves and other unlockables things that are rewarded / purchased later in the game already available for you to give you a more in depth feel and taste of the gameplay and demonstrate what you will be allowed to do to get you interested. Plus, if you play on harder difficulties not available in the demo, enemies are harder and can be a bit different (as in having more armor, parrying you, and fighting more often than just standing around). Upgrades are supposed to be a big part of the game as well (although I'm not sure about the explosives getting better, but I have a feeling there will be something down the line for them, I do know however there are other types of explosives you find later on which can be more useful). Plus, the demo is a pretty old build, been around for almost 5 months so I'm sure the final build will be a little more polished and feel a bit different.

ThanatosDMC1238d ago

I'm not just talking about combos. It felt like combos are used only for bosses. I would prefer it if the insta-kill gauge wasnt always full and last so long. It would be better if the ability is rewarded to the player after building it through the combo system instead of eating it via spinal cords. It's easily exploitable and makes the player impossible to die (unless they suck at not seeing attacks coming).

I'm just saying I feel overpowered because of the parry ability that let's me block everything. I really hope they do adjust it on release. I'm looking forward for this game being my new Devil May Cry or Ninja Gaiden hardcore game.

I also hope that they nerf the amount of HP we're getting from grabbing spines. 100% heal for every enemy we kill almost makes us immortal. There's absolutely no need for health pickups with this system. I highly doubt anybody that played the demo ever died unless they did not understand the gameplay mechanics.

I also highly doubt any explosives available in the game would be as useful as the katana... I hope they add more melee weapons instead of projectiles or explosives.

I hope they also add some sort of endless survival mode in the game. It can be done in the VR training. I understand it's a demo but there wasnt enough enemies to kill and the boss battle was easy... but then again I'm used to games like this and it's so much more refreshing than that crap DmC.

LiquidSword931241d ago

For everyone who's unaware, Kohima practically made the story and everything non gameplay related to rising. So rising will be as official in epic story telling as msg4 was if not better ;)

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