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The Perfect MMO – A Guide to Creating it

TPG - "Is there such a thing as a perfect MMO? Aren’t people and gamers different themselves and don’t we all have different tastes? How can one game appeal to all of us? How can the MMO make a comeback especially after having so many failures these past couple years and having the successful ones slowly crumble?"

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Community1447d ago
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Nawert1447d ago

I would love an MMO where I was just a master woodworker and sold wood products to pay the rent for my house. Make it so every profession is needed.

SilentNegotiator1447d ago

Just get a second job as a woodworker.

edgeofsins1447d ago (Edited 1447d ago )

Puzzle Pirates has a great economy. Everything you need the players make themselves. Cannon balls and rum are necessities and players work in player owned shops so people can purchase them. Shop owners pay weekly rent. Not a persons typical game but if you like puzzles and variety it definitely has it.

tweet751447d ago

a good rpg with good moderators and no monthly fees

Baka-akaB1447d ago

Pretty much Guild Wars 2 . The only great mmo so far manageing to mix proper pvp with proper pve and without subs

Kressark1447d ago

I got mad hopes for Elderscrolls Online.

threefootwang1447d ago

Amen to that! Now it's just a matter of getting into the beta sign-up...

juandren1447d ago (Edited 1447d ago )

I've actually had an idea for an MMO that I think will be a great concept, though extremely challenging to make. Imagine an MMO that takes place say, over the period of a year. It has a start and an end, but multiple servers. And make us relive all the battles in popular wars (WWII for example) with immense accuracy. So let's say the Germans had a million people in a specific battle and the Russians had 2 million. Make 300 players sign up and put 100 in the German Army and 200 in the Russian Army, but balance it by giving the Germans better tanks and guns (like it was in WWII). I think a concept like that would be awesome, especially if RPG elements are added. Not only per player, but per team as well (a certain number of XP earned by all players will research new vehicles, etc.) Obviously I'm no game designer and I'm just spitballing, but an MMO with this general idea would seriously tickle my fancy

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