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Submitted by Nitrowolf2 1029d ago | opinion piece

The Perfect MMO – A Guide to Creating it

TPG - "Is there such a thing as a perfect MMO? Aren’t people and gamers different themselves and don’t we all have different tastes? How can one game appeal to all of us? How can the MMO make a comeback especially after having so many failures these past couple years and having the successful ones slowly crumble?" (3DS, Culture, Nintendo DS, PC, PS Vita, PS3, PS4, PSP, Wii, Wii U, Xbox 360, Xbox One)

Nawert  +   1030d ago
I would love an MMO where I was just a master woodworker and sold wood products to pay the rent for my house. Make it so every profession is needed.
SilentNegotiator  +   1029d ago
Just get a second job as a woodworker.
edgeofsins  +   1029d ago
Puzzle Pirates has a great economy. Everything you need the players make themselves. Cannon balls and rum are necessities and players work in player owned shops so people can purchase them. Shop owners pay weekly rent. Not a persons typical game but if you like puzzles and variety it definitely has it.
#1.2 (Edited 1029d ago ) | Agree(1) | Disagree(0) | Report | Reply
adonisisfree  +   1029d ago
I totally agree
tweet75  +   1029d ago
a good rpg with good moderators and no monthly fees
DeadManMcCarthy  +   1029d ago
no fees at all.
Baka-akaB  +   1029d ago
Pretty much Guild Wars 2 . The only great mmo so far manageing to mix proper pvp with proper pve and without subs
xyxzor  +   1029d ago
Kressark  +   1029d ago
I got mad hopes for Elderscrolls Online.
threefootwang  +   1029d ago
Amen to that! Now it's just a matter of getting into the beta sign-up...
juandren  +   1029d ago
I've actually had an idea for an MMO that I think will be a great concept, though extremely challenging to make. Imagine an MMO that takes place say, over the period of a year. It has a start and an end, but multiple servers. And make us relive all the battles in popular wars (WWII for example) with immense accuracy. So let's say the Germans had a million people in a specific battle and the Russians had 2 million. Make 300 players sign up and put 100 in the German Army and 200 in the Russian Army, but balance it by giving the Germans better tanks and guns (like it was in WWII). I think a concept like that would be awesome, especially if RPG elements are added. Not only per player, but per team as well (a certain number of XP earned by all players will research new vehicles, etc.) Obviously I'm no game designer and I'm just spitballing, but an MMO with this general idea would seriously tickle my fancy
#5 (Edited 1029d ago ) | Agree(1) | Disagree(2) | Report | Reply
CouldHaveYelledUiiW  +   1029d ago
"If you have a GM account, you only use it from 9-5 to fix issues in the game.
The Devs and the creators play on separate accounts. The Business NEVER EVER conflicts with personal gaming lives. This leads to corruption, tyranny, and unbalanced characters because greed is a part of the human condition and humans should not constantly bombard themselves with greed.

Take yourself out of the equation, never mix the business with pleasure, and enjoy your game on a personal account. There are so many horror stories games could have avoided and so many tyrannical GM’s and Devs that simply would not exist if this ONE rule were followed."

Really like what?
Myx23  +   1029d ago
the one thing i am waiting for is a game engine that revolutionizes the whole genre. a mmorpg in my opinion should be so flexible that also people with a job and a life are able to build something up when they only got 1-2 hours per day to spend for gaming. the 24/7-junkie should be able to level up until oblivion as much as the casual player should be able to do something cool and both actions should make sense gameplay-wise.

developpers should stop basing the strengts of the characters solely on the number of the level but also on WHAT and HOW the player DOES over the course of his playtime. the worldwide web is going more and more semantic - i guess i am not demanding something completely unmanageable. it is about time the whole gaming industry is making the step up and start living and breathing again.

the ways games were developped and played was fine for the last 30 years. we really need to get to the next tier of gaming.

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