At a Los Angeles press event, Sony Computer Entertainment America previewed the portable expansion of Guerilla Games Killzone franchise. Developer Tom Jones previews Killzone Mercenary on PlayStation Vita in this exclusive video interview.
(?) Huh, what was that noise?
"what?! where that box go...." (neck snapped)
Apparently, this killzone takes place after killzone liberation. Hopefully, they add some slight cameos like Colonel radec or Jan Tampler. Hell, if they could somehow make Hakha appear, i'd be happy as dog with his bone :)
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He said it was going to be easier to kill, but hopefully he just meant cause of the smaller maps and fewer people. I like the idea of a weekly valor system.
I really liked how the creative director here talks about the advantages of making a game where everyone has the same hardware, making easier to calibrate the experience, as opposed to blabbing on about fluff like a pre-scripted bot.
What's new pussycat woah woah, oh wait, sorry, wrong Tom Jones.
Don't throw your panties at this Tom Jones!
On topic, can't wait!
Would have been a great interview if it weren't for 2 fallacious and bold statements: 1. "It's close the the PS3 and its processing power.." It's no way near as powerful as the PS3. That's just sophistry. 2. "Everyone is gonna have the same bit of kit and see it exactly the same way and not going to different TVs and hard to calibrate.." Each VITA unit has a different calibration setting. That's not as different as having different sets of TVs for each buyer.. even TVs can be calibrated by the owner but not the VITA. I'm on to my 5th VITA and each unit have drastic color tone differences and differing MURAs. Wish he never mentioned those two, otherwise, a nifty small interview.
Ummm... why are you on to your 5th vita?
The actual developers say that Vita has roughly the same processing power of the ps3. I think the main reasons for the limitations are in the 4 gig limits for games.
It would be cool if PS did a Vita Bundle for this game. I would get in a heartbeat.
i imagine they would, theres a huge killzone audience that dont have a vita. why have you not picked oine up yet? not a fan of assassins creed LBP or uncharted?
For some reason this one fell under my radar. I played a few minutes of it on PS3 and liked the controls and style of gameplay but there must have been something else I was playing at the time. After my 3 PSP broke I never made the jump to Vita.
"1. "It's close the the PS3 and its processing power.." It's no way near as powerful as the PS3. That's just sophistry. " I have said to you before about this very subject and you still trying to spread Misinformation again. Do you develop for the PSVita? because if you did, you would know what he is saying is absolutely true. Look the resolution is not going to be the same , because the PSVita is not designed for a Living room HD TV. That does not mean that the chipset that is in the PSVita could not handle HD resolutions. I know you used Processor to slip past the debate about the The PSVita's hardware no where near the PS3 but this is getting rather silly Now. the fact that the PSVita's GPU is such capability to be [email protected] That still does not take away from the fact that the PSVita can perform quite well with the GAME ENGINES PS3 uses. for instance: the PSVita has a fill rate in excess of 4Gpixels/ses! PowerVR’s Series5 (SGX) series feature pixel, vertex and geometry shader hardware. They suppport OpenGL 2.0 and DirectX 10.1 Shader Model 4.1. the GPU that is in the PSVita: SGX543MP4+ (four cores) that the PSVits's GPU is rated @ 400 MHz! even at it's lowest: even @ 200 MHz its doing 4 Gpixels/sec! Which is [email protected] again: PowerVR’s Series5 (SGX) series feature pixel, vertex and geometry shader hardware. They suppport OpenGL 2.0 and DirectX 10.1 Shader Model 4.1. the Quad Core SGX543MP4+ Imagination's graphics IP cores now range from SGX520, the world's smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec**. Higher frequencies or a larger number of cores each deliver more performance. At 400MHz core frequency an SGX543MP8 (eight cores) will deliver 532 million polygons per second and fill rates in excess of 16Gpixels/sec. these are Real world number's not the only the high end number's to make it seem, that its awesome, this is the base
So true. The Vita system can use complex engines without much complaint. The only real limitations the Vita has to deal with are, The 4gb size mandate, the resolution it can display at & power management.
The real question of the Vita's power is 1.Is it clocked? wouldn't be a shocker since the psp was clocked early in it's life cycle. Also i don't feel that mobile battery tech has come far enable the full power of the Vita. 2.How long will it be til sony stops limiting Vita games at 4GB(quite annoyed by that :c) I hope this device becomes successful in the future for us to find out.
I'm excited about this game it looks like it's going to push PS Vita limitations. I played Liberation for the PSP and enjoyed the gameplay.
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