Microsoft email confirms plan to cease XNA support
Computerandvideogames writes:
"An internal Microsoft email has revealed the full extent of the company's plan to phase out XNA; its development framework that had become popular among numerous indie developers."
(Industry, Microsoft)
LAME!I HOPE Nintendo and Sony in some way try to help this new developers and be supportive on new ips from indie devs, they need.M$ only thinks in themselfs and the cash they can rip,i hope they sunk next generation;competiton beteween brands is good for consumers but i really cant stand this methods that some companys use to hurt an in development market.If M$ goes out of gaming market for good i wont miss them in anyway,i will miss one or two of the Ips they own but ...i hope they go for good from the gaming market.
well a lot of indies developers have been saying great things about the wii u eshop mainly the trine 2 developer such as being able to price the games what ever they want or put it on a discount for as long as they want and of course it being free to patch games
however you see it, competition is good for any industry. And in an industry such as gaming, having only 3 major console makers, wishing any out "for good" won't spell good for consumers in general.
Im stating my view and opinian and thats just it.I have supported M$ consoles for the two previous generations just like i support Sony and Nintendo and gaming in general and lately i think M$ have change for the worst and i will not miss them if they go under,people talked shit about Bill gates but Microsoft was a better and more friendly company when he was in charge,more humanitary and supportive in every ways!But not now!
I'm waiting for Microsoft to say so. Honestly, I imagine that even if they do phase this out, they'll have something else to take its place. Microsoft, Sony, and Valve have worked closely with indie devs this generation and it's nice to see Nintendo opening up to them with the Wii U. I can't imagine any of them would backtrack and lose that support.
No one ever needed XNA. There were plenty of other game development platforms out that you could use to developer your indie titles for the 360. Unity, UDK, hell, you could just code the entire thing in C# using .net libraries and the Direct X toolset if you wanted to. XNA was simply a toolset that developers could use to make anything from 360 to Xbox to PC games, but it was never the only means by which games could be released on the 360.
I'm sure they'll replace it with another toolset, but if not it's not as if XNA was the only option.
In all honesty, I'm not surprised. It's a damn shame because there is some seriously great content on it.
Epic Dungeon, EvilQuest, Super Amazing Wagon Adventure, I MAED A GAEM WITH ZOMB1ES 1N 1T, Aban Hawkins and the Thousand Spikes, A Hard Game Without Zombies, Akane the Kunochi, Apple Jack 1 and 2, All The Bad Things, the Arkedo Series, Amphilion 1 and 2, Bird Assassin, Brand, Breath of Death VII The Beginning, DLC Quest, Clover: A Curious Tale, Cthulhu Saves the World, Dead Pixels, the Decay series, Esoterica America, Game Type, Hypership out of control, TEC 3001 and a good number of games that didn't get nearly as much backing as I thought they should've got.
Sadly, one of the biggest problems of XNA was content creators churning out Minecraft clones. At first, it was zombies and then Minecraft got hugely popular; so people naturally went about making a good number of Minecraft clones or whatever was/is popular. There's a rip-off of Slenderman on it called White Noise by Milkstone Games for instance.
It's gotten to the point were it's difficult to separate the wheat from the chaff and there is a LOT of chaff. I actually figured that Microsoft would drop XNA support when it the indie marketplace got buried after the new dashboard update.
I think people are making a bigger deal about this than is necessary. This is just another sign that gaming in general is moving in a new direction. I believe the program will be replaced by another one that fits better with the way programming will be done on future equipment.
Looking at what Nintendo, Sony and Microsoft are doing with their new machines means the old ways are just that. Old and dying. Just think about the Cell, Larrabee and the current AMD APUs. Everything is moving toward HSA. Separate CPUs and GPUs are going to be a thing of the past in ten years. Indies need to be ready to move on toward that. What AMD and Microsoft are doing is the future. Even Intel has put more effort into making its embedded GPUs more powerful.
Something new will happen. They just need to get things in order. I would bet it will be announced before XNA ends.
So we should believe that an official Microsoft employe leaked this man gtfo
I'm sure they'll replace it with another toolset, but if not it's not as if XNA was the only option.
XNA only cost like 100 bucks to get a game on the indie tab and theres a lot of crap on it.
Epic Dungeon, EvilQuest, Super Amazing Wagon Adventure, I MAED A GAEM WITH ZOMB1ES 1N 1T, Aban Hawkins and the Thousand Spikes, A Hard Game Without Zombies, Akane the Kunochi, Apple Jack 1 and 2, All The Bad Things, the Arkedo Series, Amphilion 1 and 2, Bird Assassin, Brand, Breath of Death VII The Beginning, DLC Quest, Clover: A Curious Tale, Cthulhu Saves the World, Dead Pixels, the Decay series, Esoterica America, Game Type, Hypership out of control, TEC 3001 and a good number of games that didn't get nearly as much backing as I thought they should've got.
Sadly, one of the biggest problems of XNA was content creators churning out Minecraft clones. At first, it was zombies and then Minecraft got hugely popular; so people naturally went about making a good number of Minecraft clones or whatever was/is popular. There's a rip-off of Slenderman on it called White Noise by Milkstone Games for instance.
It's gotten to the point were it's difficult to separate the wheat from the chaff and there is a LOT of chaff. I actually figured that Microsoft would drop XNA support when it the indie marketplace got buried after the new dashboard update.
What the hell?!
Looking at what Nintendo, Sony and Microsoft are doing with their new machines means the old ways are just that. Old and dying. Just think about the Cell, Larrabee and the current AMD APUs. Everything is moving toward HSA. Separate CPUs and GPUs are going to be a thing of the past in ten years. Indies need to be ready to move on toward that. What AMD and Microsoft are doing is the future. Even Intel has put more effort into making its embedded GPUs more powerful.
Something new will happen. They just need to get things in order. I would bet it will be announced before XNA ends.