30°
Submitted by -Mezzo- 760d ago | opinion piece

Stealth in 2D: Design lessons from Mark of the Ninja

GamaSutra - How do you make a 2D stealth game? In the postmortem for the February 2013 issue of Game Developer magazine, Klei devs explain how they adapted core stealth principles to work in a new environment -- and some of the design challenges that came up in the process. (Mark of the Ninja, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Kingdom Hearts 3 Release Could Happen Sooner As Square Reveals This Info

7m ago - We have a new theory about Kingdom Hearts 3, courtesy of TheGamersJoint. | PS4
20°

Mass Effect 4 - Warner: "No need to worry about saves"; "Mike Gamble will share some ME stuff soon"

7m ago - Senior Bioware Producer, Jonathan Warner revealed on twitter some info about the upcoming highly... | PC
10°

Tri-Ace’s PS Vita RPG Judas Code To Terminate Service This July

8m ago - Explosion:" Judas Code, the free to play role playing game developed by tri-Ace released last yea... | PS Vita
40°

Magic Duels: Origins announced and coming as free-to-play on Xbox One, PS4, iPad and PC

11m ago - Neil writes "The latest Magic title has been announced and it'll be coming with a completely free... | PC
Ad

Valve Partners With HTC To Create The Vive Virtual Reality Headset

Now - Valve has formed a relationship with Taiwanese smartphone and tablet maker HTC to help create a virtual reality headset called The Vive, which is p... | Promoted post
20°

Zen Pinball 2 Iron and Steel Table Pack – Review | CriticalIndieGamer

12m ago - (CriticalIndieGamer) It’s hard not to sound like a broken record when championing the quality of... | PC