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Submitted by -Mezzo- 658d ago | opinion piece

Stealth in 2D: Design lessons from Mark of the Ninja

GamaSutra - How do you make a 2D stealth game? In the postmortem for the February 2013 issue of Game Developer magazine, Klei devs explain how they adapted core stealth principles to work in a new environment -- and some of the design challenges that came up in the process. (Mark of the Ninja, Xbox 360)

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