EuroGamer - Sci-fi survival shooter Dead Space 3 includes micro-transactions, Eurogamer uncovered last week, as a way to save time with the game's weapon-crafting system. The response to this news was fairly one-sided: that publisher EA had switched into full money-grabbing mode to nickel-and-dime hardcore gamers. It was another example of a company initiating a "pay to win" scheme, and an encroachment of free-to-play principles into a game that already costs £40. But is it really such a controversial move? Is it that unexpected? Or is it, like other time-saving examples in console games, something you can just ignore?