Starlight Inception drops a developer update and new art
The Vita's first Kickstarted game and space combat sim, Starlight, is progressing nicely with the developers dropping a new update to backers (I.e., me). Here's a bit from it.
We have no risks currently on the Production side that are jumping out. Art is several months ahead now with our enlarged staff, programming is on track, the fly patrol mode is integrated and working (more on that in Gameplay), and we have a complete level that we are currently refining. Multiplayer will need another pass to correct any bugs we introduced with new features, but it was very stable before we started, and so we are optimistic about the state of that part of the game. Starting this month, we will be aggressively developing the rest of the single player levels in the game and taking them to Alpha status.
VGChartz's Adam Cartwright: "As time went on it became clear that many of these projects were hobbyist titles and a large amount of the developers had never actually researched the practicalities of launching a game on Vita, leading to an ever-increasing number of cancellations over the years. And yet some delivered. It’s this I’m aiming to examine in this article – how many projects succeeded in reaching the Vita, how many failed, and how many are in limbo, as well as a conclusion on the overall state of Kickstarter (and other crowdfunding sources) on the handheld."
(CriticalIndieGamer) Well, here we are again, choosing the mould from the gold(is that a saying?), picking out the cream of the crap. Truth be told, it has been another so-so gaming year for me. With the exception of a few truly stellar titles, it has all been a bit forgettable. But these abominations deserve a special mention. For crimes against gaming they have been deemed my worst games of 2014 – play them at your peril.
I would say as far as disappointing games go Watch Dogs is on the list but it's not a bad game just like Infamous Second Son which was disappointing compared to the first Infamous game.
SteamFirst: I have had some stinkers land in my lap for review. Games that I truly didn’t like for what they were. When this happens, I always try to find some positive thing to mention. I also find it important to note the potential lessons that can be learned from a failed attempt or even tweaks I believe might raise the game to a whole new level. These developers work hard and I don’t think any of them set out to make a poor experience. I write this to temper the comments I am about to make about Starlight Inception.
I am definitely looking forward to this one.