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Dead Space 3′s New Direction Does It Right

With the fall of survival horror standbys like Resident Evil and Silent Hill seen this generation, Dead Space remained as one of the few success stories that consistently delivered the scares. However, when Dead Space 3 appeared to be a bit action-heavy, fans became worried that EA was dumbing down a beloved franchise. After playing through the recently released demo, though, Gamers Association editor Luke Frazier is here to let us know why this new direction isn't automatically a bad thing.

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PinkFunk1188d ago

Having only played Dead Space 2, and having been following updates on DS3, I feel a serious sympathy for longtime fans of the series. What drew me into the franchise in the first place were reviews noting its incredibly subtle and expertly crafted 'atmosphere', which was undeniably creepy to the bone. What drew me into it was actually a curiosity of the survival horror genre. I did not buy it to play an action game - there are hundreds of those.

This franchise catered to a genre that seemed lacking this generation, and it was considered fresh because it stayed true to that genre where other franchises strayed.

Their wish to cater to people that don't normally feel attracted to horror doesn't seem to me a proper evolution of a franchise that actually reinvigorated the genre.

And you know what? I'm not a big horror genre fan because it scares me like crazy. So I do tend to avoid it. However, I was glad to know that when I was curious and wanted to delve into it just once, there was a franchise that mastered it beautifully. So is what I hear of the original Dead Space, and what I experienced in Dead Space 2.

Hearing this sort of opinion piece. in my mind. is disconcerning. That is not a 'cry', but rather a legitimate concern for the apparent movement to woo the casual crowd. It will not benefit, in my opinion, to prove your franchise to be that fickle.

I'll hold my final judgement for the final copy, and certainly comment again...

DeadSpaced1188d ago

I have similar concerns. It fills me with fear to possibly see my favorite series go down the toilet. Between DS1, DS2, DS extraction, DS iOS, the movies, the comics, I can say I've been loyal.

If this game is created to cater to the masses, the game will be ruined. If it as I hope, they will add small actions of action that are few and far between, which I can look past.

In simpler words, I will spend my money on a Dead Space game. If it is not a Dead Space game, I will be elsewhere.

yeahokchief1188d ago

I'm not even going to bother trying the game. They made this game for casuals and people who like playing shooters. This game wasn't made for survival horror fans. I'll spend my money elsewhere.

jon12341188d ago

very good comment, but it doesnt concern me, it fills me with anger, that EA did this to us... i feel betrayed... i know that me not buying the game will get me point across to EA... but i just hope that thousands of other gamers like me, feel the same way i do, and that sales suffer because of this

MikeMyers1188d ago

From the article:
"In my eyes, Dead Space 3′s new direction does it right. When compared to the first two — from what I can tell with my limited experience, at least — the latest Dead Space entry dials back the survival horror aspects and fills that area with action-oriented gameplay. For series die-hards, such a statement is obscene, an injustice imposed upon a beloved framework. Tinkering with what isn’t broken, if you will. I have heard these cries, fans declaring EA is dumbing down Dead Space 3 to expand its audience. After playing that demo, they don’t seem to be wrong."

I have to wonder, did the previous games not sell well enough? I know the first one was a hit and one of my favorite games.

I can see why people are upset with ip's changing. From games getting easier, to being more action-oriented, to adding multiplayer and co-op, flooding it with paid DLC and so on. Is the next DOOM game going to go down this route as well?

I think the industry needs to have some balls and not feel obliged to cater to mainstream fans who buy Call of Duty by the truckloads. We need the big boys like EA taking a stance and being the leader of innovation. Instead they are the ones who are milking the consumer and with all that pull they have and marketing budgets it dwarfs the smaller guys who want to just make games they love to make.

Root1188d ago (Edited 1188d ago )

Good comment, very well said

What I'm scared about is the reviews, it's obvious from everything we've saw that this is not the Dead Space we fell in love with so when it comes to reviews I want reviews to compare it to the past games and mark it down if they need to. If a game dosen't live up to their past games then it's a failure in my eyes, yeah you can keep saying how we should judge the game as it is but at the end of the day developers who ruin franchises for more money are never going to learn. If it was a new IP that you couldn't compare to anything then fair enough give it a good score if you have to but if the thirf or fourth game is nothing like the first game then why give it a good score overall, point out the things it does right and then make sure you note what the developers did wrong.

I have a funny feeling it's going to get good reviews and people are not going to link it to the games we fell in love with. Reviewers got it right with RE6, hopefully they will get it right here.

Sovereign591188d ago

I think this person is in for a rude awakening if they wind up playing the full game.
After viewing (singleplayer) gameplay from the first 5 or so chapters of the game, the only new changes seem to be that the majority of the game is set on a planet rather than in space, and there is one chapter where you fight a few gun toting enemies, otherwise it seems nearly identical to Dead Space 2 in terms of how much action and scares there are. Although Dead Space 2 wasn't quite as creepy as its predecessor, in my opinion it was still a great game, and I think most of us will manage to enjoy Dead Space 3 as well so long as we don't go into it in a state of rage over the completely optional microtransactions, DLC weapon and suit packs, and with the preconceived notion that "the ending is going to suck because this is EA."
I think it is worth noting that it has been said by the developers that the amount of ammo and health packs in the demo was increased for the demo and they should not be so plentiful in the full game. Also, from watching videos on youtube uploaded by lucky people of whom I am jealous already have the game in their possession, without spoiling anything I will just say that a good piece of what you did in the demo is actually different in the full game.

Statix1188d ago (Edited 1188d ago )

Lol. So this guy's argument is that, because he gets scared easily, he thinks the more action-oriented approach and dumbing down of survival-horror aspects in Dead Space 3 (and pretty much every other game daring to call itself survival horror nowadays) is a good thing?

Thank god there's still games like Amnesia and Slender.

shivvy241188d ago

my negatives are
- more action less horror
- 11 dlc on release
and EA

Doctor_Freeman1188d ago (Edited 1188d ago )

I love horror, I love getting the crap scared out of me, its how I was raised. Its what attracted me to DS and DS 2, I actually got a kick out of the commercials "Your mom hates this (DS2) game"<something like that.

The first 2 games focused on nothing but horror.

So yeah, when I hear co-op, endless customization (like we don't have enough of that),micro transactions, day one DLC and more action oriented sequences....I have but one thing to say. WHY EA...why couldn't you leave our Dead Space alone.

But all is not lost, I'll hold my final judgement for when I play it...just not sure when.

Just have to remind myself to go into it with an open mind.

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