Developers have praised Wii U's memory in the past, but some have wondered if the console's architecture focuses too much on GPU. Shigeru Miyamoto, Satoru Iwata, and Genyo Takeda all responded to this topic at the Q&A session of Nintendo's investors meeting.
Wii U is nothing more than a beefed up PS3 also that monolith trailer looked awesome great graphics for sure nothing jaw dropping about it in terms of graphics.
Of course Nintendo wouldn't say that their hardware is weak especially when talking to investors that'll be suicide.
Lets just let the games speak for themselves so far nothing on the Wii U screams next-gen.
mua haa . Nintendo gots all fan-boys and girls by the what? . thats right, by the nippLes .
Funny thing about Monolith's history. Once upon a time, they provided a teaser trailer for the first Xenoblade that looked "good, but not great" for a Wii game. Eons later, the trailer for the full experience came out and it was stylistically change and graphically superior to how it looked previously.
The footage we saw in the X trailer, as good as it was, seemed pretty rough. Who is to say it won't see a similar visual upgrade when it is closer to release?
EDIT: By the way, the game is still open world complete with massively sized gargantuan beasts, running off of Wii U hardware and as far as performance goes, it was running fairly smoothly. I find that very impressive.
@wishingW3L
That's your opinion, which is fine. But I think you missed the point of the argument. It's a fairly nice looking and detailed style; and it's unfinished footage to boot. Now throw in that this is an open world experience with huge maps and monsters. Now let's fast-forward to when this game is more finished and refined; you don't expect this to look even better?
I'm not necessarily saying that the final product will blow people's socks off, so much as I am saying anything is possible.
The game's backdrops are pre-rendered, just like the original, except with some advancements like reflections and particle FX (for candles etc). If you run the game in an emulator, you'll see that all the backgrounds remain in 480p while the character models and other assets are much sharper (this actually makes the game look pretty terrible in 1080p, sadly, as the "environment" is upscaled and muddy looking).
The thing you have to remember here is Nintendo audience is NOT the 360/PS3 audience. I'm not saying they wont buy one but they will buy it as a second console. Nintendo has there own fanbase and as much as they would like there consoles to compare to the upcoming playstation G4 and Xbox G4 it was never gonna happen. Nintendo like being behind as it keeps costs down and in this case they had to thanks to that pad.
HOWEVER, the PS360 has dual / multi-threading capabilities that the Wii-U CPU doesn't have allowing them to outperform the Wii-U CPU in most regards when all three are used to their maximum.
That is why developers say the Wii-U CPU is underpowered. It's like a highway with a speed limit of 80mph with only 3 lanes (Wii-U), vs. a highway with a speed limit of 60 mph with 6 lanes (360), and a highway with a speed limit of 70mph with 7 lanes (PS3).
Yes the Wii-U highway is technically faster, but when it comes to moving traffic it's easily outperformed, because you can move a larger amount of traffic on the PS360 than you can the Wii-U which is somewhat of a bottleneck for the GPU.
Starting 2014 Wii-U games will start to look better than PS360 games in nearly every regard. PS360 games will run 720p @ 30fps while the Wii-U version runs 1080p @ 30fps, simply because it has a better GPU, and more memory to work, but as everyone has said the Wii-U is not "technically" that far above the PS360 to warrant a "next gen" label.
The Wii-U is basically an overall 50% boost in total performance to the PS360 (1.1 / 1.5 depending on what you prefer). But IMO there's nothing wrong with that. WHat's wrong is that they went with these underpowered parts when they could have easily gone with AMD's A-8 APU Llano, and still been able to sell the Wii-U at the same price and have a console that truly out performed the PS360 as well as being technologically advanced enough to receive ports of PS4 and Xbox 1080 since it would be a low-end PC. On top of that it would have made development so much simpler. But Nintendo just doesn't get it when it comes to tech, and they must be buying those Power PC 750 CPU's for dirt cheap since they were made in 2000 and used in the Gamecube, Wii, and now Wii-U.
Wow i never knew that.
But didnt the PS3 and Xbox 360 overpowered CPUs cause the Red Ring of Death and Yellow light of Death? Don't you think Nintendo was going for a powerful system thats doesn't overheat as well?
That's the biggest problem I have with Nintendo right now. I love Nintendo to death, and many of their IP's. The SNES was my first console, and I even went back and bought the original NES just to play many of those games, but Nintendo is giving a "C" effort at best and hoping to make money off of an "ignorant fanbase" (ignorant is defined as lacking knowledge in general or a specific area of interest).
@chronoforce
That's true, but it still doesn't prevent the CPU from being bottle-necked. It's a workaround that let's the Wii-U get around some of it's faults, but when it comes to pure data crunching it's going to noticeably struggle. Battlefield's environmental destruction, Advanced Enemy AI, God of War like Scale, Loading (the problem with the Wii-U's menu) are all things that are going to be difficult on the Wii-U, and the only way around it is if the GPU can cover some of the task which it should, but then that pulls power away from the GPU, and still won't help with loading speeds, AI, and more.
@Theyellowflash
No the CPU's didn't cause those problems. The 360 was because of "faulty builds" and poor cooling, and the PS3 was because of of the same reasons. It has nothing to do with a more powerful CPU, as long as the proper measures are then deaths will be minimized, but some errors are just bound to happen, then things are made in a warehouse where millions are being made by a workers and a machine. Somewhere someone or something is not going to apply enough coolant, or not screw something in enough, and those few consoles will be affected.
People purposefully overclock their CPU's which causes sever overheating, but they take the proper cooling components to keep it running well at those high heats for years.
The A8 Llano would have done nothing, but giving the Wii-U the push it needed to stand above PS360, and more importantly it could have came out in 2011 with a 2 year head-start vs. 2012 with a 1 year head-start and a weaker console.
There's no way Nintendo is selling the Wii-U at a loss. The only way it's selling for a loss is if they included employee pay, R&D, shipping cost, manufacturing cost, and as much other stuff they can stuff into the budget. The actual console has been broken down and everything used to build the Wii-U only cost $180 including the controller.
Nintendo is spilling BS, which is another reason why I'm fed up with their business model (not their games).
The AMD A8 APU is are $90 that covers the CPU and GPU, and 2GB of DDR3 RAM is $10 - $15 on average. That's $105 for the main components of the a more powerful Wii-U. Add in the tablet controller. $155, add in the other components the Wii-U would cost $255 AT MOST, and that's from a consumer standpoint.
So show me exactly how Nintendo is losing money on each console sold. They're not.
Just like they claimed they were losing money on each 3DS being sold at a $250 price. That was BS as well. The 3DS was broken down to barely be over $100 for all it's components.
Gamecubes were selling for $99 dollars and was selling even near the end of it's lifecycle. The Wii used the same components in the Gamecube, but was selling for $250 for years.
Nintendo doesn't sell anything for a loss. They're loss is most likely coming from game development since they're finally in the HD era and have to pay for larger teams to develop these games, but the problem again is Nintendo didn't want to hire teams with 50+ people working on the project. They'd rather keep the same small teams and make them work harder, which is why there have been no huge exclusives since the Wii-U launch, and Nintendo is just getting around to getting more developers on board.
Nintendo's business is completely backwards. They do just enough s#!t to get by, and throw it to NIntendo fans like it's gold, and it's wrong as far as console go.
I meant $170 for the 3DS. I must have been anticipating getting to the Wii's price next. At $250 they were selling the 3DS at an insane overcharge, on par with apple (2x as much as the systems actual cost).
So, Wiiu lack memory?
Miyamoto: For High End graphics there is a hurdle
so, weak GPU?
Iwata: Every gaming hardware has its specialties.
So, you already know this console to be weaker?
Well. is not going to matter to me, I dont care for graphics much nor how fast a console is, its what kind of game will give me the most joy and big N will most likely continue to be my first choice for first party games, followed by sonys library and online gaming with xbox. I win...
The comment about "High End" graphics was related to development difficulty of using the high end graphics that the Wii U is capable, not
a weak gpu. He was saying that the GPU is so strong that they needed to higher specialists to make use of it.
The comment about memory was that they had comparatively "more of it" and that it was the focal point of the design, not that they have less.
The comment about "gaming specialties" means that the console was designed to to emphasize specific types game designs and devlopment styles moreso than others.
You should become a journalist. Your seem adept at twisting words to mean different things than what is said.
Now do you consider the sky to be blue or is it some other color the rest of us aren't seeing? I have to say that the gaming community extremist are no better than religious nut jobs. That are willing to lie, cheat, steal, kill or blow things up for the sake of their beliefs. I'm not even directing this comment at one specific group, because I think they're on all sides of the fence here. But its comments like the one above that show peoples blind intent, rage and disdain for a specific company that is just sickening. Whether it be against Sony, Microsoft or Nintendo it doesn't matter. When people would rather believe a lie before the truth, then there is no hope for reason at all in a conversation.
Folks forget these multiplats have been ported in 6months with no optimization hardly. Score that between its counterparts which took up to 3 years.
In regard to the new game by Monolith, there's a thread over at NeoGAF that points out the low poly environment, canned shadows, PS2-era effects and sprite based foliage. It does look great, but your post uses hyperbole and sarcasm to showcase your own ignorance on the subject. Relative to the current generation of consoles, the Wii U is as Bumpmapping described it. Mind you, the Xeno game mentioned above, the Wind Waker remake and full-on Wii U Zelda game have me considering a purchase of said console. Graphics aren't everything and the Wii U doesn't seem as though it was made to be much more than a better version of current consoles.
Take note the ps4 devkits had a meltdown when using UE4 explain that,WiiU zero problems.
Also Mario galaxy looked amazing on the Wii and I think the next 3d Mario game could have as much vibrant level design as lbp.
Im not having a rant I just disagree about what you said about Nintendo. Alto of people on here seem to forget that until the ps3 came out Sony consoles were not about power it was Nintendo consoles that were about the power.
I also don't think the next Xbox and PlayStation will be as bigger jump as people are expecting because of the times we are now in and also over the last 10 years gaming is not just about the core market now. All 3 will want a big chunk of core and none core market.
Show me a open world game with half the uncharted graphics and than we can talk about ps3 power ;-)
Lets not forget that racing game Concept GP,also they are developing that lego city with TT,developing Smash with Namco,Secret game with Team ninja,Secret game with Platinum,and many more.
Oh guys GPGPU's do compute tasks quicker and better than cpu's whilst taking zero hit on graphics performance in other words Edram and cpu can be used for gameplay ect and nintendo say the cpu isnt weak it's all about the cache.
These guys want to limit next gen ports..
Too bad, Ninty..
You're the one stuck with 360 and PS3 ports when we game on PS4s and XboxNext soon :)
For those that dont realise it, contrary to Ninty fanboy belief, it is not a Power7 cores, Its Gamecube Gekko cores ----> overclocked to 800mhz (Wii broadway cores)-----> Wii U 3 cpus.
but in the end i think they design their systems based on what they need in development process in the coming year ( good strategy if your 1st party teams are good and they are )
IMO i will go with the ps4 i like sony's franchises and of course a powerful console wont hurt anybody
but everyone will be having it and in every pc
the cell was used inside the ps3 and some super computers ( with slightly different architecture )
wiiu gpgpu is nothing special today anyone can have one did you get what i mean
If you don't know the computer science definition of "embarrassingly parallel", then you probably won't understand my comment. Wikipedia can help anyone with that issue.
parallel computing generally is the future btw i will graduate from computer science .
embarrassingly parallel is a bold statement that means everything should be done again and again and again so that it works at the same time without making any sense for the programmers also dumping down the code so the hardware can execute it
So what will cover up the lack of gpu power do to it doing the cpus job??
I no the answer.. Nothing..
They could just use the whole gpu for graphics and have less cpu power right?? lame move by ninty imo..
They should have put in a powerful cpu and gpu.. Console companies doing it wrong and can't achieve balance.. ugh..
PC is a no brainer for me. I actually have a really nice rig with a GTX680 and a 3rd gen intel core i7-3770 3.9Ghz and a laptop I got for a surprisingly decent price with a GTX660m which is quite good for a laptop also has a 3rd gen intel i7-3630QM. Like I said, I game on everything. Still need to get a Vita and Wii U. Also a PS4 whenever it comes out.
@ahronith
Agree with you man, long live gaming!
I suppose your constant reverse-damage control will have to stop first.
Related video
N would lower the price and some great N exclusives should arrive till then.
i am studying computer science and recently at the graduation year .
PC is ouch i only use my PC to finish my work and stuff
gaming consoles are designed for gaming and making things look smooth and easy without worrying about the hardware compatibility with software you are going to use .
or if its even being optimized for your hardware
then we have the OS problems and the software working environment in consoles companies can control that producing what they want buuut with the pc its unstable.
overall based on my experience with pcs even my desktop and my laptop if they both not in idle situation or empty in terms of hard drive they perform like huh
i got a a core I5 sandy bridge and an ATI radeon HD graphics card and i cant run sonic heroes stably .
You're a computer science major who can't get PC games running and thus discounts PC gaming?
You know how easy it is to get PC games running?
Go to steam, click add to cart, pay, download, let it install, play.
If you need a new graphics driver, then you download it, install it, and that's it.
Play game.
Maybe 1 out of 100 games has problems if it isn't a trash game that is just buggy.
PC gaming is EASY. You can even mess around with the settings to adjust performance.
Now is it a little more work than a console? Sure. But even now some games you need to 'install' or get a new update, so in a sense, sometimes I really don't see a difference between Steam games and console games. Hell with steam I don't even have to bother with discs anymore.
Hardware compatibility is easy. If someone is a moron to what specs mean, yeah it could be hard, but it's really not hard to learn and takes 10 minutes a year to learn the updates.
But it goes beyond this. Why is it that no one knows what they should know anymore? Why aren't people that are supposed to represent something, completely clueless to it now?
Why is it today that bankers don't know anything about banking, money, business?
DOJ knows nothing about trying cases.
Syfy is WWE and Ghost Hunters channel.
MTV is unreality TV channel.
ESPN is sports gossip channel.
News is now moronic banter, weather guessing, and gossip.
NFL has outlawed hitting.
Engineers build valuation models on wall street instead of bridges on main street.
Banks hold our deposits hostage to worthless derivatives (aka gambling on nothing) via repeal of Glass-Steagall and the federal reserve prints money to buy from Treasury who goes into debt by giving that 'money' to the hostage takers without ever freeing the hostage. (and that's the change...HA!)
Journalists (print, web, tv) know nothing about journalism.
Teachers don't teach but prepare students for a test.
Students don't learn anything but how to pass a test.
Cops don't keep the peace while protecting and serving, they ruthlessly follow fascist laws at the expense of everything and anyone.
Fanboy gamers praise weak specs for 'real spec next gen' consoles versus the Wii U while ignoring the fact that a PC has a bigger gap over the 'real spec next gen' consoles then they do against the Wii U. (and didn't learn squat from the last gen)
Apparently computer scientists don't know PC's or PC games.
I mean is this world crazy or what? Somehow the field people are in or what a company is supposed to be about they are clueless about or outright abandon it.
The only thing we need now is a pedophile be named Man of the Year and the grand farce will be complete, after all we have a warmongering and warcriminal who uses extrajudical killing of American children and arms/funds terrorists to further his aims and owns a noble peace prize.
People are calling that the Wii U is dead, and the PS4/720 are 'real next gen systems' with 'real specs' and yet none of them realize that 1.2 TFLOPS or 1.8 TFLOPS is crap compared to PC's from last year. Let alone THIS year's cards which will add another 50-100 percent to that difference.
Literally by 2015 a mid range PC gpu card might be 10x what a 720 is an 7x a PS4.
As is the 2013 GTX 770 mid range PC graphics card will be at least 3x as powerful as a 720.....at least. In your PC for $399 months before a 720/PS4 come out.
Which is funny because a PS4 is supposed to be 3x as powerful as a Wii U, with 720 being 2x.
The 720/PS4/Wii U are all great systems even though all are underpowered vs a mid range PC and that PC gaming is really simple.
0.576 TFLOPS
1.2 TFLOPS
1.8 TFLOPS
2.5 TFLOPS
5.6 TFLOPS
(4-7-14 TFLOPS)
What do those numbers mean?
The first three are the next gen consoles
The next 2 are the GTX 670 and 690 GPUS from last year.
The ones in parentheses are probably what the GTX 770, 790, and SLI 790 will probably give someone in a PC BEFORE a PS4/720 come out.
I'm absolutely speechless how people can claim superiority over the Wii U yet ignore what PC's can do.
I understand what PC's can do, and guess what the Wii U will still run games and compete with PS4/720. All the consoles are good.
Enjoy your Saturday night :)
I will always be a PC gamer, but for some games i enjoy using consoles/handhelds. i say if you want the best you have to own both.
i7 920 = 59 GFLOPs average
https://spreadsheets.google...
PS3 Cell = 230 GFLOPs theoretical peak (100-200 average)
http://en.wikipedia.org/wik...
Lol Iwata is going to get fired/resign.
Same thing will happen with PS4/720. Games will continue to be made on PS3/360 and NOT have a PS4/720 version.
No tech is future proof, and just like the Wii U, the PS4/720 are already majorly outclassed by PC's.
Luckily 'next gen' engines are capable of running games on PS3/360, and thus going forward the Wii U/PS4/720 should have no problem getting less advanced versions, similar to how it's been with 360/PS3 getting lesser PC versions this time around. (though usually it's more like make it for 360, then port it to PS3 and PC and make the PC version with more bells and whistles).
The only thing that keeps PS3/360 from running 'next gen' games is memory. They could still play all the next gen games for the next five years if they had the memory to do what they want to take gaming to. But with Crysis 2,3, and Battlefield 3 you indeed have what are 'next gen' games on 360/PS3.
It wouldn't look as pretty, but it would still be a game similar to the MUCH better looking versions that are capable.
Thus really in terms of game engines...the PS3/360/Wii U/PS4/720/PC are all capable of running the same games.
I buy all consoles and build my own PC, and will continue to do this as I want the ability to play whatever game fancies my interest.
The only thing holding PS3 back is its small amount of Ram.
The PS3s Cell processor will never meet its full potential because of the PS3s paltry 256mb of Ram and bottleneck architecture.
Even Sony admitted this to game developers when development of the PS4 began.
Nintendo games always did have more heart than most. hehe
Now lets see some release dates for games that aren't just Wii equivalent with tagged on Wii U controller gimmicks.
but for consoles not that much .
Of course any added ram memory would be sooooo welcom of course and it will be useful but i wish you dont confuse the pc needs with console's needs
pcs are much more like power wasters ( for games ) while consoles are designed to be ultimately compatible
I.E : try to run mass effect 3 on a core i5 2nd gen and ATI radeon ( this hardware is more powerful than current gen ) but guess what happened i was speechless LOL worse than what i expected really
btw i am a computer scientist and i can explain why it did that bad but who wants to read a technical paper XD
Nintendo cares about cartoony graphics, always has done. Always will do.
Sure the wii u will have some nice 3rd party games.
But if you really want the hardcore and casual, PS4 will be the way to go.
It will have more I.p's in both regards.
So it indeed is a useful device I see
PS4 isn't a beast.
It's 3x a Wii U by the rumors.
Meanwhile a mid range PC is 3x a PS4 when it launches.
Just wait until 2015 when PC's have a gap on the PS4 that they didn't have over the PS3 until 2011.
So what does a PC do to a PS4 when a PC can do 5-14 TFLops BEFORE a PS4 even launches? That's 5 for a mid range $399 card and 14 for a dual gpu in sli.
Going by your example that would mean a the PS4 is a fisher price toy compared to a PC. But I know there is more to the story.
That said, the Wii U will still play the same games, and is relevant. The 360/PS3 had a much, much bigger lead spec wise on the Wii and still lost.
All the consoles will be good, but none are a beast.
Amazing how reality leaves when fanboyism reaches its terminal stage and effects the brain.
The Wii U is a very balanced console.
No one on this site knows how much more or less powerful the ps4 and 720 are than current high end PCs.
As others have pointed out just look at Resident Evil REmake on Gamecube. Even in standard def after all these years the game still looks good.
game devs can always use tricks to max out a closed consoles graphics ability just like the pre-rendered backgrounds in REmake.