They sell their game from a little website, that's it. Only other distribution are from XBLA, and Android. Any indie dev can be on those platforms with a good enough game.
You don't....or you put your game on Steam and NOT XBL first, Heh.
But I don't think Minecrafts success should be comparable as if other Indie games will go to such lengths of sales as Minecraft has. Minecraft sold a FUCKLOAD more than any other indie game, Ever. Without Steam participation too, most indie developers come to rely and like Steams' help for advertising their new title which helps boost their sales. Not all indie developers have the same success, not all of them have the options as Minecraft and Notch gave, it's not all positivism for indie developers if they're put in a corner.
That's why, hopefully along with Steam, PSN to a degree, and Kickstarter projects, more creative and inovative indie developers will be given their chances to show the world what they're capable of amongst the Big companies that overflow sequels on us. Like, I'm happy Amnesia sold greatly and they can produce more games because if it weren't for Steams help? Steam sales of the game too? Amnesia could've been the last horror title that Frictional Games would've made due to the lack of sales in the Penumbra series.
Heyyy, I liked Penumbra, but I owe that experience to Amnesia, while searching for the next best horror game after Dead Space, I stumbled upon this diamond in the rough. The mods and user generated content in general makes this game have high re-play value!
"Games that allow the player - not necessarily the developer - to be creative are the sort of games that we need more of. "
Totally agree. Exploration seems to have a hand in it as well, for me at least. It's for these reasons I pumped 172 hours into Terraria and anxiously await Starbound (Google it if you haven't heard of it). I chose Terraria over Minecraft only because I love the 2D retro look, but to each their own.
I'm honestly shocked LEGO didn't try to sue him for Minecraft in the end. I'm aware its not exactly LEGO but in this day and age where everybody sues everybody for looking remotely similar.. I guess its because LEGO is not a US company..
On that point I'm shocked LEGO didn't come up with Minecraft years ago themselves..
Apart from the fact Minecraft doesn't use Lego bricks. Even if Lego wanted to, they couldn't do it due to the LEGO brick patent ending on the 15th September 2010. Why do you think companies like Megablocks and all the other cheap knock offs appeared overnight?
I agree with you guys but hell look at the apple lawsuits lately we seen. You only have to remotely look like a product or feel like it to get sued. the lego patent was to do with how the bricks connect if im not mistaken. The lawsuit would have obviously been about image rights. However LEGO I love them as instead of sueing they joined with Minecraft and made a set as you said. They are a shining light and companys like Apple and MS need to look at them and see how its really done.
Agreed, more games should cater to what gamers want. However there also needs to be a balance set in place that the developer can also makes games they want to make, without gamers thinking they can dictate how the game should be or overly controlling publishers.
Games that allow freedom for the gamer to personalize and be creative PLUS games that allow the developer the freedom to make any game they want = win win.
Every1 who releases a game with a price tag on it is only releasing it to get ur money lol.. publishers or indie devs there all after one thing..
Just cuz they talk to the community dont make em more "soulless" than big name publishers who have worked hard and put in millions of dolla to get where they are today. hell Ea, Ubi, Atari etc have put more into the industry than notch ever will..
...........said he will buy a new hat!
Seriously though not bad for publishing your own game!
You DO NOT have to sign your life away to a big time Publisher now a days.
But I don't think Minecrafts success should be comparable as if other Indie games will go to such lengths of sales as Minecraft has. Minecraft sold a FUCKLOAD more than any other indie game, Ever. Without Steam participation too, most indie developers come to rely and like Steams' help for advertising their new title which helps boost their sales. Not all indie developers have the same success, not all of them have the options as Minecraft and Notch gave, it's not all positivism for indie developers if they're put in a corner.
That's why, hopefully along with Steam, PSN to a degree, and Kickstarter projects, more creative and inovative indie developers will be given their chances to show the world what they're capable of amongst the Big companies that overflow sequels on us. Like, I'm happy Amnesia sold greatly and they can produce more games because if it weren't for Steams help? Steam sales of the game too? Amnesia could've been the last horror title that Frictional Games would've made due to the lack of sales in the Penumbra series.
The mods and user generated content in general makes this game have high re-play value!
Everyone is looking forward to what hes going for next.
He created an "indie" game that didn't focus on artsy graphics, or an artsy storyline, or a "killer" soundtrack, or a bizarre mechanic.
He simply said "let people turn the game into whatever they want".
Games that allow the player - not necessarily the developer - to be creative are the sort of games that we need more of.
Totally agree. Exploration seems to have a hand in it as well, for me at least. It's for these reasons I pumped 172 hours into Terraria and anxiously await Starbound (Google it if you haven't heard of it). I chose Terraria over Minecraft only because I love the 2D retro look, but to each their own.
On that point I'm shocked LEGO didn't come up with Minecraft years ago themselves..
>LEGO even thinking of suing Minecraft
What did I just read...
please don't use the word "artsy".
Games that allow freedom for the gamer to personalize and be creative PLUS games that allow the developer the freedom to make any game they want = win win.
i get disagrees for nothing...
I'll get disagrees too. We all do. We deal.
My hat's off to ya, Notch.
Just cuz they talk to the community dont make em more "soulless" than big name publishers who have worked hard and put in millions of dolla to get where they are today. hell Ea, Ubi, Atari etc have put more into the industry than notch ever will..