I honestly think Revelations 'was' RE Portable which was meant for PSP, but since 3DS came about, RE scrapped that idea and brought it to Nintendo instead.
Same thing happened with Ubisoft whom were making an Assassin's Creed game for the 3DS and later scrapped to go to the Vita as they found it more towards what features they were trying to make and I think that then became AC Liberation.
I'd honestly buy RE Revelations if it went on the Vita :/ I'd rather have it as a handheld than a console game.
@Spoony - You REALLY think a sequel like Revelations that was based off AC2 and AC Brotherhood which were console games, would just simply go to 3DS?.... Tbh, that sounds stupid.
Only time AC games ever have gone on handheld are if they were Sidestories, but not MAIN chapters to the story.... Ubisoft wouldn't do such a stupid thing as put a main game sequel randomly on a handheld and at that, cripple their fanbase and console consumer-base.
@Mounce Revelations was originally a 3DS tittle. It would have been called Assassin's Creed: Lost Legacy, but it was cancelled, and it's main elements went into the development of Revelations.
between the Vita and the 3DS, why no Revelations for vita?
1. The Vita gots more Power than the 3DS, but not that that much more power . The ps3 had more power over the gameCube, but have u seen what Res Evil 1 remake looks like?, . its for the gamecube and there is yet to be a game more astonishing looking than that one, so much for ps3 or 360 power.
2. The 3Ds is more comfy than the Vita = comfort matters tremendously when embarking on lengthy games .. the Vita's comfort is actually bad, go chek it. . i would not want to spend time with my hands wrapped around that thing . = bothersome the vita is .
3. The 3DS can do stereoscopic 3D . . as soon as Super MArio 3d land came out, that game dissmissed all the myths surrounding gaming in 3d . i played that mario 3D land and its like witch craft . it felt like i was playing a whole new race of videogames for the 1st time . awesome game . witchcraft stuff!!
4. 3Ds XL?
5. The Vita looks more pretty than the 3ds, from the outside that is
6. The 3Ds has GREATER games than the Vita so far .
7. The Vita has comfort grips you can buy seperately, i have not tried them yet
the 3Ds is a pleasure to hold and to have, the Vita is not a pleasure to hold, but yes to look at. . . the Vita should be getting great games soon one day i hope .
p.s. .the vita and its wrongly place joy sticks that stick out in just the wrong place . shame
A question every hardware platform owner asks It's not exclusive just to the Vita either. Like Tomb Raider for instance... ''the Wii U controller is too unique!'' Um... use the Wii U's pro controller?
all Wii U's pretty much DO come with pro controllers. The gamepad has every traditional controller button you need. They don't have to use the screen if they don't want to. It could just display your hud and maps and inventory and that's it.
"Pretty much" and is isn't the same thing. Why bother using the WiiU's controller if you can't think of something useful to do with it?
...Or should Game Devs not want to use the display on the controller? I'm sure that's a message Nintendo wants to send.
They don't want to limit the experience to just using the new pads as controllers and want to deliver more in that department if they're going to do it on WiiU. Why is that a bad thing?
It's bad for WiiU cause they won't get the game but if they did deliver a game and it was exactly the same as the PS3/360 versions, which it most likely would be at that point, WiiU owners would be ranting about how Tomb Raider didn't fully use their system.
All Vita owners want here is a game that is playable on another handheld system that realistically only has two differences over it. While Vita doesn't have 3D or a second display, the PS3 & 360 versions won't either. Vita does offer the same single touch experience 3DS does but brings multi-touch to the table too. They have gyroscopes, Near(Same idea as Street Pass), and various other things that 3DS offers. They wouldn't have to sacrifice the already existing game at all to bring it to Vita nor really do anything special to differentiate it.
All I'm saying is they believe that by giving WiiU owners the same experience that's on PS3 & 360 they wouldn't be doing justice to the WiiU & one of the main features of the system, the new controller of the WiiU. Resident Evil Revelations already has those features that could translate to Vita easily and doesn't need to really differentiate itself from the 3DS version minus 3D which is already being removed for the PS3/360 versions.
Thus where the difference lies between Sony's Cross Controller & the Nintendo WiiU setup. Sony advertises the Cross Controller experience as an extra, something you can do IF you own both a PS3 & Vita. The WiiU on the other hand has the pad packed in the box. By doing that, they deliver the message that it's at the center of the console itself. By dis-including features for the display or limiting their use they'd be delivering the message that it's ok to drop or stunt the growth of one of the WiiU's core features. Nintendo needs to show users why they're buying the WiiU with it. Sony doesn't necessarily since those experiences split with the Vita. You're already getting Vita & PS3 dedicated games. The WiiU shouldn't be just getting games for its pad though and treating it like an accessory.
I think there's some kind of agreement between Capcom and Nin that forbids Capcom to publish RE:R on other portable consoles. That's the only sensible reason I can think of.
I speculate it's one of 2 reasons: Capcom believes the majority of Vita owners own a PS3 so it's already available to them, OR (it's ok to tell me to take off the tin foil hat) the same contract that called for an exclusivity period for MH on Nintendo hardware also contained a clause for RE on handhelds too.
what i mean by 'crapcom bums off nintendo' is that crapcom favours the 3ds over vita (which, because of the evidence of resi evil revelations and monster hunter, is bloody obvious)
Oh, I feel you. Yeah, they clearly favor the 3DS, and because of that the Vita is taking a lot of hits. A Monster Hunter or Resident Evil on there could help a lot, but they're clearly being deprived of those.
Capcom is an idiot ¡ Crysis 3, Last Of Us, Gears of War are almost here, in the PSN you can buy RE6 for $ 29.99, I don't buy a recycled game from 3DS for 50 bucks, and worst no Vita release¡
Maybe revelations for Vita will be a great product, but no is possible because is Capcom.
“The Vita is a very impressive piece of kit, but the fundamental concept of this release was to bring Revelations to home consoles. It’s not a statement about the Vita or what it is, or my personal feelings towards it. It’s just that this is the big screen, home console version of Resident Evil: Revelations.”
Thats why now stop coming to your own unfounded coclusions n4g community.
That's... Not a reason though... They act like just because they WANT to do it for big screen home consoles, that they CAN'T do it for Vita. Which it shouldn't be all that hard to do. I've heard working with the Vita is very easy when compared to the PS3 which they're doing Revelations for as well.
All I hear from that paragraph you quoted was that they're avoiding the question as to why they aren't doing a Vita one. Personally, it doesn't matter too much to me, I plan to pick up Revelations on 3DS anyway. Still, it's just stupid that they left the Vita out of this, and even THEY realize it, to not be able to come up with a valid excuse.
But the quote says it all, they were targeting making the game for full home consoles not another handheld. That's why not vita version. Im sure if it seems like there would be enough people buying it that would be the next step logically tho.
To be fair it's not coming to any portable console just home consoles. It was already released on 3DS before the Vita even came out so it doesn't count.
Maybe vita could get a late release tied in to PS3 version. Cross buy or something special. Who knows. I'll re buy on Wii U if they do more then straight port.
I enjoyed this on the 3DS, and I'll likely get it again on PS3 when it drops in price ($50 is too steep imo), but I think Capcom should port this to Vita, even if it's just a basic HD remaster. I know the Vita base is small, and therefore less viable (the real reason Capcom isn't porting it to Vita), but Vita owners are starving for good shooters, so this would likely sell well on Vita relatively speaking.
Simply because the ps vita isn't getting the install base capcom wants, while the wii u will probably sell more and has already sold as much as the vita in a few months
It's probably because there isn't enough incentive for Capcom to warrant the time and money to put it on the Vita. It's not like the Vita is in 20+ million homes, probably more trouble then it's worth right now.
Simply put, it exactly like I said in the article, the Vita is a dying product with no support as of now. The main game that could change all of that is Killzone Mercenaries. One of the simple greatest points made about the Vita and consoles in general was that of Colin Moriarty from IGN. He pointed out that every console relies on the FPS and other games look to the success of those to measure the system. Think about it the two most popular games on the XBOX 360 this year was Halo 4 an COD Black Ops II. COD and Resistance are the only 2 games as of now that are FPS' on a system build for it. Though RE isn't first person, Capcom will look at those games because lets face it, shooters are system sellers. If Killzone can be that game, we could see the tide turn and momentum shift to the Vita.
Same thing happened with Ubisoft whom were making an Assassin's Creed game for the 3DS and later scrapped to go to the Vita as they found it more towards what features they were trying to make and I think that then became AC Liberation.
I'd honestly buy RE Revelations if it went on the Vita :/ I'd rather have it as a handheld than a console game.
Only time AC games ever have gone on handheld are if they were Sidestories, but not MAIN chapters to the story.... Ubisoft wouldn't do such a stupid thing as put a main game sequel randomly on a handheld and at that, cripple their fanbase and console consumer-base.
Revelations was originally a 3DS tittle. It would have been called Assassin's Creed: Lost Legacy, but it was cancelled, and it's main elements went into the development of Revelations.
http://en.wikipedia.org/wik...
Before commenting, investigate. That way, you can get arguments to back up your claims.
1. The Vita gots more Power than the 3DS, but not that that much more power . The ps3 had more power over the gameCube, but have u seen what Res Evil 1 remake looks like?, . its for the gamecube and there is yet to be a game more astonishing looking than that one, so much for ps3 or 360 power.
2. The 3Ds is more comfy than the Vita = comfort matters tremendously when embarking on lengthy games .. the Vita's comfort is actually bad, go chek it. . i would not want to spend time with my hands wrapped around that thing . = bothersome the vita is .
3. The 3DS can do stereoscopic 3D . . as soon as Super MArio 3d land came out, that game dissmissed all the myths surrounding gaming in 3d . i played that mario 3D land and its like witch craft . it felt like i was playing a whole new race of videogames for the 1st time . awesome game . witchcraft stuff!!
4. 3Ds XL?
5. The Vita looks more pretty than the 3ds, from the outside that is
6. The 3Ds has GREATER games than the Vita so far .
7. The Vita has comfort grips you can buy seperately, i have not tried them yet
the 3Ds is a pleasure to hold and to have, the Vita is not a pleasure to hold, but yes to look at. . . the Vita should be getting great games soon one day i hope .
p.s. .the vita and its wrongly place joy sticks that stick out in just the wrong place . shame
Makes sense because revelations is the only game not written by Corey May
Fanboy much?
And then I came across this (though it's a few months old)
http://community.eu.playsta...
It's not exclusive just to the Vita either. Like Tomb Raider for instance... ''the Wii U controller is too unique!'' Um... use the Wii U's pro controller?
Just don't use the Screen.
...Or should Game Devs not want to use the display on the controller? I'm sure that's a message Nintendo wants to send.
They don't want to limit the experience to just using the new pads as controllers and want to deliver more in that department if they're going to do it on WiiU. Why is that a bad thing?
It's bad for WiiU cause they won't get the game but if they did deliver a game and it was exactly the same as the PS3/360 versions, which it most likely would be at that point, WiiU owners would be ranting about how Tomb Raider didn't fully use their system.
All Vita owners want here is a game that is playable on another handheld system that realistically only has two differences over it. While Vita doesn't have 3D or a second display, the PS3 & 360 versions won't either. Vita does offer the same single touch experience 3DS does but brings multi-touch to the table too. They have gyroscopes, Near(Same idea as Street Pass), and various other things that 3DS offers. They wouldn't have to sacrifice the already existing game at all to bring it to Vita nor really do anything special to differentiate it.
All I'm saying is they believe that by giving WiiU owners the same experience that's on PS3 & 360 they wouldn't be doing justice to the WiiU & one of the main features of the system, the new controller of the WiiU. Resident Evil Revelations already has those features that could translate to Vita easily and doesn't need to really differentiate itself from the 3DS version minus 3D which is already being removed for the PS3/360 versions.
Thus where the difference lies between Sony's Cross Controller & the Nintendo WiiU setup. Sony advertises the Cross Controller experience as an extra, something you can do IF you own both a PS3 & Vita. The WiiU on the other hand has the pad packed in the box. By doing that, they deliver the message that it's at the center of the console itself. By dis-including features for the display or limiting their use they'd be delivering the message that it's ok to drop or stunt the growth of one of the WiiU's core features. Nintendo needs to show users why they're buying the WiiU with it. Sony doesn't necessarily since those experiences split with the Vita. You're already getting Vita & PS3 dedicated games. The WiiU shouldn't be just getting games for its pad though and treating it like an accessory.
I speculate it's one of 2 reasons: Capcom believes the majority of Vita owners own a PS3 so it's already available to them, OR (it's ok to tell me to take off the tin foil hat) the same contract that called for an exclusivity period for MH on Nintendo hardware also contained a clause for RE on handhelds too.
MH3P and MH3PHD wouldn't have came about if it did.
As for install base, it could be that or there is a portable exclusive deal for a certain amount of time.
Edit: CBaoth beat me to it.
what i mean by 'crapcom bums off nintendo' is that crapcom favours the 3ds over vita (which, because of the evidence of resi evil revelations and monster hunter, is bloody obvious)
how do even read that properly?
is it not even a requirement to be able to write coherently to be a journalist nowadays?
jeez
Maybe revelations for Vita will be a great product, but no is possible because is Capcom.
Thats why now stop coming to your own unfounded coclusions n4g community.
All I hear from that paragraph you quoted was that they're avoiding the question as to why they aren't doing a Vita one. Personally, it doesn't matter too much to me, I plan to pick up Revelations on 3DS anyway. Still, it's just stupid that they left the Vita out of this, and even THEY realize it, to not be able to come up with a valid excuse.
Aaron
CineKatz.com
1.,
Not too huge user base Vita, 1 year 4 million.
2.,
Vita too good RE: Revelations 3DS port.
I remember.
"Sony’s goal is to sell 10 million Vitas by March 2013."
http://www.vg247.com/2012/0...
2 months, 6 million difference.