GameZone's Matt Liebl write, "Let's face it, when it comes to God of War, despite the emphasis on Ascension's new multiplayer component, fans really want to know more about the single player campaign. Unfortunately, Sony Santa Monica Studios has been keeping it under wraps, but don't let that trick you into thinking the studio has ignored the game's roots. In fact, it's quite the opposite actually. God of War: Ascension's single player could be the best we've seen yet, and my hands-on with this portion of the game proves it."
:) day zero...
http://www.youtube.com/watc...
But this "Upon pressing R1, you can grapple an enemy, at which point you are free to use them to your advantage. You can choose to keep them tethered, rendering them useless as you attack other enemies, or you can use them to deal damage to others as you toss them at oncoming creatures. "
adds a much much needed mechanic to the stale gameplay
I just hope they didn't only spend time with improving the technicalities but returned to a great tragic (and logic) story.
Got my collector's edition paid for. Just need the damn time to move faster D: