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All Work and All Play

1UP writes about how games are infiltrating the office and powering up the way people work.

"Where teachers and parents fail, videogames succeed. They turn Ritalin-popping channel surfers into Zen masters of concentration, C-students into mindful accountants, and 20-something slackers into models of Protestant work ethic -- albeit in the trades of gathering virtual wealth, fighting virtual wars, and solving virtual problems. How many human hours have been spent perfecting expertlevel Guitar Hero solos? How many were invested in creating the ultimate Oblivion character? What if gamers spent as much energy and effort in their day jobs, taking on the challenges of the working world as they would Halo 2 capture-the-flag?

The irony is that work and play are strangely similar. In games, we endure endlessly repetitive tasks, manage complex resources, overcome seemingly impossible challenges, and team up with incredibly annoying people -- and we do all this with smiles on our faces. In fact, we even pay for the privilege. The makers of business software have begun to take notice. If games feel a lot like work, these companies reason, then work might be made to feel more like a game. If they succeed, you may someday get to play games for a living".

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