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Full Metal Gear Rising Will Probably Feel Different To The Demos

Toshi Nakamura: ''Metal Gear Rising Revengeance will be hitting stores in less than three weeks, and anticipations are high. In this week’s Weekly Famitsu, Platinum Games producer, Atsushi Inaba and director Kenji Saitou along with Konami’s Kojima Production producer Yuuji Korekado and scenario writer Etsu Tamari sat down to talk about their upcoming Metal Gear.''

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kotaku.com.au
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pr0t0typeknuckles1336d ago

I read the title a thought it said full metal gear alchemist, my hopes got up.

Gamer19821336d ago

Of course people are gonna say the demos not gonna be like the full game as the general feeling I'm getting from people who play the demo is negative. I don't know anybody personally who's played the demo who is buying this game. In fact I don't know anybody who is buying this game for any system.. The demo got slated on a lot of sites too for being buggy and not that great.

oriononer1336d ago

The demo got slated because the people playing were too impatient to learn the mechanics and just made a knee jerk reaction and blamed the game. I can't believe people are having such a hard time parrying. Once you put the time in, this games controls are sublime. I personally can't wait to play this and believe it will be one of the greatest action games since Bayonetta. It has the same "lock on with directional input" foundation that classic DMC games had and is way deeper than people have given it credit for. Trust me, this game will be a masterpiece.

wishingW3L1336d ago (Edited 1336d ago )

parrying is so easy that I find it hard to believe that people are complaining so much about it. To be honest, the combat was surprisingly easy and straight forward to me.

But based on the demo, the combat was not that deep like you say. DMC4 is way more deeper with the jump cancels and stuff and Rising doesn't have any of that. But it's to be expected, in today's gaming everything has to be as straight forward and easy as possible anyway. People doesn't like to learn games anymore, they just was to run and shoot or mash buttons.

oriononer1336d ago

I think the combat will get much better once the secondary weapons you obtain from bosses are added in to the mix and more abilities are upgraded. True it lacks the immense depth that DMC4 had, as does almost every other game of this sort. I was more referring to the feel of the system and the special moves using directional inputs combined with the lock on. It is true though that this is more than just a masher. The timing delay combos and the way you can flow through the moves is really satisfying. To me anyway. I do think this game has much unrevealed depth to it as well. We'll see. I just know that PG hasn't disappointed me yet.

Baka-akaB1336d ago (Edited 1336d ago )

Seems to me like a mix of DMC/Bayonetta with a massive dose of Ninja gaiden's parrying and evasion philosophy , wich is neat . The Gaiden angle is the additional depth of the game this time around

Now that's how you do actually try to pull of changes . Not just dumbed gameplays , pace , level design and platforming gimmicks with controversial design decisions .

StrawberryDiesel4201335d ago

It's beautiful, 60fps gorgeous gameplay. Platinum Games are very good Devs and they wanted this game to be good and it shows in my opinion. So many people love to bitch about anything they possibly can it's ridiculous this gen.

+ Show (1) more replyLast reply 1335d ago
Dirtnapstor1336d ago

Hate the demo. I know it's not a Metal Gear game, but still... feels more like Ninja Gaiden, camera feels too loose and uncontrollable. It's like they filled a NG world with MG characters.
On the positive side though, the graphics look incredible! Good job crafting P+... I'm sure courtesy of Konami.

wishingW3L1336d ago

I liked it much more than DmC because of the Japanese cheese (DMC4 and even DmC reboot have deeper combat though). But when I remember that this is a Metal Gear game and how PG butchered the cinematography and good story for a 3rd rate anime wannabe kind of story-telling it pisses me off. It's a love hate relationship but I'll still buy it while trying to convince myself that this is a new IP. XD

Them smooth frame-rates is something I was starting to miss on modern hack & slash and games in general. But what I really wanted was a crazy hack & slash game with Kojima's style of story-telling and his obsessive level of detail. ;___;

SAE1336d ago (Edited 1336d ago )

I loved the demo . my only problem with it is that the Ai was easy even though i didn't know how to parry and i couldnt cut the cat >.< . im evil for trying right ? xD