Toshi Nakamura: ''Metal Gear Rising Revengeance will be hitting stores in less than three weeks, and anticipations are high. In this week’s Weekly Famitsu, Platinum Games producer, Atsushi Inaba and director Kenji Saitou along with Konami’s Kojima Production producer Yuuji Korekado and scenario writer Etsu Tamari sat down to talk about their upcoming Metal Gear.''
But based on the demo, the combat was not that deep like you say. DMC4 is way more deeper with the jump cancels and stuff and Rising doesn't have any of that. But it's to be expected, in today's gaming everything has to be as straight forward and easy as possible anyway. People doesn't like to learn games anymore, they just was to run and shoot or mash buttons.
Now that's how you do actually try to pull of changes . Not just dumbed gameplays , pace , level design and platforming gimmicks with controversial design decisions .
On the positive side though, the graphics look incredible! Good job crafting P+... I'm sure courtesy of Konami.
Them smooth frame-rates is something I was starting to miss on modern hack & slash and games in general. But what I really wanted was a crazy hack & slash game with Kojima's style of story-telling and his obsessive level of detail. ;___;