EDGE - Antichamber review

EDGE - Barely 30 seconds in and Antichamber has lied to us, suggesting we jump over a gap that not only looks impassable, but is. The solution, we find out when we work our way back up, is to walk off the edge and watch as a bridge forms beneath us. It’s just the first of many little tricks this game pulls. This is a world where staircases end on the floor they began; where you can fall four floors and find yourself staring through a window at where you just stood; where you turn your back on something, look around, and find that it’s gone.

Read Full Story >>
The story is too old to be commented.