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Submitted by -Mezzo- 535d ago | opinion piece

Sins of a Dark Age - 9 ways it's unlike any other MOBA

GamesRadar - When we last saw Ironclad's Sins of a Dark Age, it was a totally original multiplayer game, mixing the most interesting elements of League of Legends with real-time strategy-style multi-unit control to create an utterly unique experience. We were excited about this breath of fresh air in the MOBA genre, but... well... it didn't work out. After months of work and hundreds of thousands of dollars were spent on this "Commander" system, Ironclad decided to drop it and move the game in a different direction--one that should be more familiar to fans of the genre. (PC, Sins of a Dark Age)

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