40°
Submitted by -Mezzo- 605d ago | opinion piece

Cubicle culture and the potential of indie games to tell stories differently

VB - Anna Anthropy’s book Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives and People Like You Are Taking Back an Art Form has my favorite definition of the word “game.” She succinctly defines a game as an “experience created by rules,” which is broad enough that it encompasses everything from something traditional like Mario to something more experimental like Dear Esther. In that same book, Anthropy writes that she “likes the idea of games as zines, as transmissions of ideas and culture from person to person,” and that the industry is incapable of creating a variety of perspectives due the market’s demand for formulaic games. (Culture)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Surreal Talk- D4: Dark Dreams Don’t Die Review I Hey Poor Player

7m ago - Hey Poor Player's Frank DiPersio writes- D4: Dark Dreams Don’t Die is the latest game from Deadly... | Xbox One
10°

Far Cry 4 Interview (Strategy Informer)

7m ago - From Strategyinformer.com: "I have a lot of love for the Far Cry series. Crytek's genre-widening... | PC
40°

Destiny Review - Hitting 20 is Just the Beginning | SelectButton

29m ago - SelectButton: "Destiny is an incredibly difficult game to review for a variety of reasons. Curren... | Xbox 360
20°

‘Disney Infinity 2.0: Marvel Super Heroes’ Review | Analog Addiction

34m ago - Jamie Briggs, Analog Addiction: "The feeling of placing your figurine on the Disney Infinity base... | PC
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

Early Access vs Kickstarter

34m ago - This feature talks about the differences between early access and kickstarter when it comes to th... | PC