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The 'hidden' cost of gaming: time, and why it hurts developers

Digitally Downloaded writes: "So how can we have “expensive” games but “low margins” for game developers? It’s a fundamental tension that we see in gaming between the consumer and the game maker, and though I think the industry as a whole is aware of the underlying reason for this tension, I think it bears repeating, as the message seems to get lost a lot in the debate:

There are two “prices” in game design. The financial cost – as in the money that exchanges hands between consumer and retailer, and then the time investment."

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Changed from Pending to Approved
Community1722d ago
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