80°

Visceral’s John Calhoun on the evolutionary universe of Dead Space 3

A tag team of Stevivor staffers — super hardcore fan Steve Wright and normal, well-adjusted gamer Nicholas Simonovski — sat down last week to discuss Visceral Games’ upcoming Dead Space 3 with producer John Calhoun.

In this interview, John addresses criticisms that the game has become less scary to appeal to more gamers, discusses how drop-in, drop-out co-op has brought some challenges to the game’s development and speaks at length about how Visceral is expanding the Dead Space universe and how that means changing up the game in turn.

Oh, and John also lets you in on a little secret: your best friend in the game won’t be Ellie OR your new co-op partner, John Carver.

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stevivor.com
BanBrother4101d ago

Lol was that a picture of him from primary school? Haha he looks adorable :-)

FarCryLover1824101d ago

For some reason, this is the funniest thing that I've heard all day.

Treian4101d ago

more like devolutionary...

Blank4101d ago

I hope mobile phone action gamers read this article hahaha!

100°

Why Dead Space 3 Will Be the Hardest to Remake

If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.

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gamerant.com
DefenderOfDoom2414d ago

Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.

myfathersbastard414d ago

Yeah I agree. Make a dead space 3, but have an original story/setting. They’ve proven they can do the game justice, and I think they could evolve 2 in a good direction, keeping a similar tone. I’d love s Dead Space 2 and 3 though. The remake was fantastic. Top tier remake, up there with RE2.

jznrpg414d ago

Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.

Ninver414d ago

It's the worst in the series.

320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183415d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese415d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72415d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183415d ago

Hope I will cause it sounded amazing.

Knightofelemia415d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese415d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290415d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop415d ago (Edited 415d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg415d ago (Edited 415d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red414d ago (Edited 414d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290414d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red414d ago (Edited 414d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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60°

Dead Space 3, A Ten Year Reunion

WTMG's Kyle Nicol:

"Was Dead Space 3 really that bad?

Well, it’s a complicated question. Dead Space 3 is undeniably the weakest of the trilogy. It’s a game that deviates so far from the original formula, that it throws a lot of what made Dead Space special in the first place out of the window. Although, where it does make up for it is one of the best cooperative shooters on the market, even after all this time. Do I recommend playing this game ten years later? Hell yes. But make sure your expectations are in the right place. It has a lot of problems that bring it down."

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waytoomany.games