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The Dubious Morality of Impaling People on Swordfish

Pixels or Death's Jason Rice writes:

"Like many of us, I’ve spent the last few weeks mournfully looking at the dozens of games I purchased during the various holiday sales and bemoaning my hubris at thinking I could play them all. In desperately trying to justify my purchases, I’ve finally gotten around to playing Square-Enix’s Sleeping Dogs, a GTA style crime drama set in the bustling city of Hong Kong. It’s a great game, the driving mechanics are a perfect balance of arcade-y and realistic, the hand to hand combat mirrors the fluidity of Arkham City, and the setting and story ooze style. It’s a classic HK action flick given life.

As is always the case, the protagonist, Wei Shen, is an undercover cop. His goal — to take down the Triad from the inside – is first and foremost one of justice. Early fights are entirely hand to hand, a refreshing break from the tiresome gunplay most open-world games rely on. You counter, combo, and crush your way to victory, leaving scores of writhing and broken men in your wake. You don’t kill them though. Wei Shen is still a cop, right?

That is, until you impale a guy on a pile of swordfish heads."

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