Tokyo Crash Mobs is like a game you’ve played before, whether it was called Zuma, Puzzloop, or Magnetica. You control a ball-shooter, which shoots balls of various colors into a curving, sometimes-coiled line of other colored balls, tying to get three or more balls of the same color in a row. When this happens, the balls are cleared, and the line is compressed to fill the gap where the balls used to be. If this compression results in another group of three or more like-colored balls, then those are cleared out as well, the player is rewarded for making a combo, and the line is further compressed. This kind of game has been around for well over a decade, so to innovate, someone would have to change the presentation or the game mechanics.
Tokyo Crash Mobs does the latter to a decent, appreciable extent. As for the presentation, the car has gone straight off the cliff.