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Submitted by masterabbott 686d ago | opinion piece

Dead Space 3’s Co-Op, What Resident Evil 5 Should have Done

Roger Ma from Capsule Computers wrote :

Back at E3 2012 when Dead Space 3 was first officially announced, there were looks of horror on people’s faces and it wasn’t because of the Necromorphs. But rather at the game’s “sudden” change of direction from a straight out survival horror game to what looked like ‘Gears of War mixed with Lost Planet’. (Dead Space 3, PC, PS3, Xbox 360)

masterabbott  +   687d ago
I actually have to agree Viceral Games have done a remarkable job with the co-op drop in drop out mode for Dead Space 3, its good that you dont have to cary around with you a boring and sometimes idiotic AI partner that will only get you killed or will get in the way.
Root  +   687d ago
Yeah but the problem is the levels have still be designed around co-op. They've been focused on making the levels for two people

If you could take out Sheva in the RE5 campaign it would still be bad, not AS bad but you still wouldn't get scared, tense or flustered because your in pretty big open levels.

Through the DS3 demo nothing scared me because I wasn't in tight locations where if things did pop out of no where I wouldn't have much of a place to go...now you can roll and take cover. It's silly for a game like this, they should of just created their own franchise.

I honestly think this is what companies are doing these days, take popular franchises for their brand name so they can turn them into games they want to do as new IPs but realise they won't do aswell with them being no name games.
Adexus  +   687d ago
I know it might sound a bit silly but don't judge the full game on the demo, the full game is just like DS1 with a bit more exploration and quite honestly I'm finding it more overwhelming when fighting enemies than the first two games, there are very tight locations and some more open ones, it's definitely more varied than the first two.
Root  +   687d ago
Oh god no...I wouldn't judge a game based on just the demo. I'm basing it on every tiny scrap of media we've seen for this game, the demo pretty much confirmed what I saw.

I had a ton of ammo, I unlocked some weapon upgrades pretty early, I just shot all the necromorphs down like flies, it never felt like the first game where I ran out of ammo sometimes and had to rely on stasis while I run away to find something I can use my kinetic tec to throw at them.

I never once felt threatened in that demo at all
#1.1.2 (Edited 687d ago ) | Agree(7) | Disagree(3) | Report
Adexus  +   686d ago
Yeah I know what you mean, the demo definitely doesn't put the game in a bright light, but I've had to craft ammo multiple times because I ran low on the later stages of the game, the enemies can just swarm you later on so you start running out of medipaks and ammo, it's pretty damn tense!
Minato-Namikaze  +   686d ago
I dont think i have ever completely run out of ammo in DS1 or 2. Learn to aim better or manage your resources differently?
Nimblest-Assassin  +   686d ago
Well my friend got the game early... apparently the game has a classic mode which makes it more like DS1 and DS2. Also reading some interviews the game is 2 times longer than dead space 2... which Im not sure if thats true or not

Personally I never found the DS games scary because its just jump scares.

I like dead space for the alien meets the thing story line, so I probably will pick dead space 3 up on a later date
showtimefolks  +   686d ago
i had a great time with DS1-2 and as long as DS3 is more of the same i will support it
Kingscorpion81  +   686d ago
@ Root, play it on hard then.
deadfrag  +   686d ago
re5 and 6 force co-op!Dead Space main campain is still SP based and not co-op,in the menus theres actually a co-op campain option only online related and the normal solo SP campain.Yes the game is action oriented even in solo SP campain.But this is what Capcom should have done with RE5 and 6 and Lost Planet 2 make the campain based on SP and give the option of a drop in out partner like they did with DS3.This way the games would not suffer from the stupid AIs companions and the story would be more focus in SP in RE5 and 6 and LP2.
#3 (Edited 686d ago ) | Agree(2) | Disagree(0) | Report | Reply
coaidant  +   686d ago
Couldn't agree more myself!!!
Ryder49  +   686d ago
@Nimblest-Assassin

A jump scare is still a scare. It still takes a lot of skill to get the player in a situation where they would jump too; you can't get a jump scare with lame tactics.

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