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Resident Evil producer: Next-gen devs should focus on gameplay, not graphics

Studios developing games for next-generation consoles should "focus on the games themselves, and let the additional graphics power be an amazing bonus," Resident Evil: Revelations producer Masachika Kawata has told VideoGamer.com.

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Snookies121332d ago

THIS GUY GETS IT! It's also probably why Revelations was 10 times better than either RE5 or RE6...

leahcim1332d ago

Revelations is not better than 5. Just think more when you write.

e-p-ayeaH1332d ago

I would like to know why

The_Nameless_One1332d ago

It's a joke. I think you need to take your own advice.

Kamikaze1351332d ago

You clearly haven't played Revelations.

Zechs341332d ago

You're right. It's not better than 5, it obliterates it in every single imaginable way.

RE:velations if the best RE since the almighty 4.

Get over it.

PopRocks3591332d ago

Yes, a creepy single player Resident Evil game is SO much worse than a cooperative CoD inspired RE game. I totally see how that works leahcim. /s

Black-Rock-Shooter1332d ago

6 year but 5 had good game play it was just good for a shooter with no scares

BuffMordecai1332d ago

I think you need to take your own advice.

+ Show (4) more repliesLast reply 1332d ago
bullymangLer1332d ago (Edited 1332d ago )

this coming from someone who helped pull off the most astonishing ps3 looking game for the gameCube. ? resident Evil 1 REMAKE

this some serious info.

andrewer1332d ago

:D I'm happy to see more people like me :D
Gameplay FTW. That's why my favorite games of all time are back into PS1, PS2, and Nintendo Consoles.

NastyLeftHook01332d ago

i want virtual reality graphics with 120 frames a second 1000 people in a map all running in 3d with no lading, 4k resolution, and no framedrops or anything.

RuperttheBear1332d ago

If you're expecting that from next gen consoles you're going to be disappointed.

Army_of_Darkness1332d ago (Edited 1332d ago )

take a walk outside and go to a very busy area. I'm sure you will see what your looking for;-)

guitarded771332d ago

LoL...

But really... who can even notice 120fps?

ratcop221332d ago

Consoles aren't doing that. Let alone Pcs.

Good_Guy_Jamal1332d ago

PCs aren't doing that, let alone consoles. That is how you properly say that sentence. Your way makes it sound like if consoles can't do it then no way pcs can

ratcop221332d ago

Well consoles do push the industry the most.

FlyingFoxy1332d ago

Pretty sure this is a joke, but the closest thing to what you said is the Oculus Rift coming out for PC which apparently is very immersive for new VR tech.

Zechs341332d ago ImmatureShow
andrewer1332d ago

Get a PC :D
120Hz - Check
3D - Check
4k res - Check
1000 people would be like a MMO, but soon enough there will be other genres with that amount.
:D

+ Show (2) more repliesLast reply 1332d ago
Ryo-Hazuki1332d ago (Edited 1332d ago )

That's why I'm a big fan of Platinum games because that's what they always do.

Enigma_20991332d ago

That and release s**** ports that have to be patched by Sega/Sony because they couldn't be bothered to.(Bayonetta)

MasterCornholio1332d ago

Wrong.

PlatinumGames On PS3 Bayonetta: Sega Did It

http://kotaku.com/5362530/p...

This is what happens when platinum games make a game on the PS3.

http://www.eurogamer.net/ar...

"In terms of graphical differences between the two games, it's fair to say that there aren't any of real significance - certainly nothing that might affect a purchasing decision: both run at 1024x720 resolution with 2x multi-sampling anti-aliasing (MSAA). Vanquish is a spectacular-looking game that throws out an astounding assortment of effects and the overall look is exactly the same on both platforms. Just about the only issue we did notice on a consistent basis was a difference in shadowing, which seems to favour PS3. In these shots you can see shadowing that's either omitted completely or else suffering from "shadow acne" on the 360.

The only really noticeable difference between the two versions comes down to the implementation of shadows. What appears to be an offset bias issue adds 'acne' to some areas of the 360 game, and looks to remove some shadows in the distance altogether.
The fact we see these differences at all is somewhat bizarre but it does suggest a slight difference in shadow offset bias, something that we have seen occasionally on other titles (Final Fantasy XIII on Xbox 360 perhaps being the most extreme example).

In all other aspects, the two versions are effectively a match. We compared a range of comparison shots from across the game and saw nothing to suggest any real differences in artwork quality, aside from one rogue screen that demonstrated higher-quality texture LODs on the Xbox 360 - most likely an aberration bearing in mind that nothing else could be discerned from any of the other shots."

Ryo-Hazuki1332d ago (Edited 1332d ago )

@Enigma

You obviously don't know what you're talking about. Platinum never made the PS3 port of Bayonetta but they did develop both Vanquish and Max Anarchy in which they ran perfectly fine. The PS3 was the lead platform for Vanquish.

Enigma_20991332d ago (Edited 1332d ago )

Okay, maybe I worded that wrong. I meant to say they SHOULD HAVE.

And I can post links too.

http://www.gamespot.com/new...

TheGameHuntah1332d ago

Well... that what you didn't do with RE6....

chadboban1332d ago (Edited 1332d ago )

You're absolutely right, because I don't think he had much to do with that, from what I'm reading he was the producer for RE: Revelations.

LOL_WUT1332d ago

Whens the last time Capcom made an actual good game? They seem to focus on ways to rob the consumer with these silly DLC tactics. ;)

phantomexe1332d ago

Dragons dogma was pretty good too.

zebramocha1332d ago

Wasn't that square enix?

Flipgeneral1332d ago

DmC, Dragons Dogma, SF4, UMvC3 were good games IMO

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