WC: EVE online is a space-based MMO released in 2003. While being a game that is known for its difficulty, it remains one of the few MMOs that is still subscription-based. While giants like Bioware’s MMO Star Wars: The Old Republic have gone free to play, EVE still maintains a $15 a month system with a current subscriber count of 400,000.
One question seems to keep getting repeated in gaming circles – how? I’ve asked this question myself a few times. How has a game that is known as “a spreadsheet simulator in space” not failed already? I think the question was finally answered this week in what could only be considered the one of the biggest pieces of drama in EVE’s history.