OPM: Very little’s been seen of Media Molecule’s papercraft Vita adventure Tearaway since it debuted at Gamescom 2012 and turned heads with its likeable folds, charming attitude and, of course, that ‘sticking your fingers inside the Vita’ moment. Until now, anyway – we’ve been hands-on with it, and talked to designer Rex Crowle about designing the game around the Vita’s controls, and the “unique message” each player will get at the finale.
Sounds interesting but im guessing that the message is generated based on the way you play the game which seems like a really cool idea to me. I can imagine a ton of people posting the message that they got when they beat the game.