A new user-interface system could let players stay in character throughout Splinter Cell and jump between every single mission and mode with ease ... including the franchise's first attempt at side missions.
Getting rid of the main menu could help a lot of with immersion.
That's what it sounds like....
Hopefully the HUD is optional.
Can we stop calling this game Spinter Cell? Lets just call it Blacklist. Cause it sure as hell isn't deserving of the Splinter cell brand.
This is true. Looks better than Conviction though, but still not enough for me. I'm glad the new gamers are enjoying these games since the Splinter cell and sam fisher I once knew are dead.
It is quite sad really because most of the good stealth games are dying. EG: Hitman: Absolution didn't touch the originals, it was linear and had a terrible checkpoint system. And Splinter Cell. Sigh...
Splinter Cell: Conviction was a fantastic game, you guys are completely out to lunch. I only had a PS3 when it came out and ended up buying it during a Steam Sale and was pleasantly surprised at how much I liked it. It seems like when a game actually comes out with an intuitive control scheme that critics start sliding out from underneath rocks, logs and garbage piles, saying that the stealth genre is dead.....please....
Let me guess, they want to sell us the menu as DLC?
Nah, Ubisoft aren't that low....yet.
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