Matt Maguire: ''When Dead Space 3 appeared to have gone all brotastic co-op cover shooter at last year's E3, the reason given was simple: EA wanted the game to appeal to a wider audience. The reason for that was equally straight-forward: Dead Space 3 needs to sell five million copies for the series to continue, according to EA Labels president Frank Gibeau.
Okay, but considering that estimates have the total combined sales for previous Dead Space games (excluding Extraction) at around that number, the game will need expand its audience greatly if it has any hope of clearing that hurdle.
Or will it? Last week it was revealed that Dead Space 3 would include microtransactions, which, if successful, may ease the sales pressure somewhat. However, they are unpopular enough in the mobile space, and their inclusion in a hardcore full price singleplayer title has many concerned about game balance and what sort of precedent is being set. The words "slippery slope" come to mind...''