N writes: This new SimCity scratches an incredible itch. I’ve dreamt of this game for so long. From what I’ve gotten into so far (which is, admittedly, not much at all), it’s going to go a long way toward that, but perhaps not all the way. When SimCity 3000 debuted in 1999, I longed for a game in which trucks from neighboring burgs hauled raw materials into your town to assemble your city’s infrastructure, component by component. A game where you could see every Sim and experience mass interactions between them. A game where you can see the simulations of your city occur outside the realm of a spreadsheet.