Quantcast
100°
Submitted by bunt-custardly 115d ago | article

Number of on screen characters no longer a focus

Once upon a time it was all about polygons and numbers of enemies on screen at once. Now things have shifted. (Assassin's Creed III, Culture, Kameo: Elements of Power, N3II: Ninety-Nine Nights, PC, PS3, Tech, Xbox 360)

ShadesMoolah  +   115d ago
Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well.

It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
#1 (Edited 115d ago ) | Agree(6) | Disagree(1) | Report | Reply
ATi_Elite  +   115d ago
Number of on screen characters no longer a focus
Ha depends on what platform you play on!

Total War Rome 2 I expect 100K Romans spilling blood on Carthage.

Planetside 2 is 2000 Players and vehicles all over the place and it's done really well

Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy

Number of on screen characters is very important in MMO's and RTS games.
MysticStrummer  +   115d ago
Any game portraying big battles online or off should have lots of onscreen characters. The ideal zombie game would also.
Chard  +   115d ago
Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
#3 (Edited 115d ago ) | Agree(2) | Disagree(2) | Report | Reply
Chosenprince7  +   115d ago
Having a huge number of onscreen characters is impressive but having them move individually instead of in unison would be more impressive. To make it look truly epic would be to experience
People running around doing their own thing in trying to win the battle and not look like they are wandering aimlessly with no clue where the handle on the door is.
delboy  +   115d ago
Lol the real real focus in game development now days is how much more game content you can cut out from final product, and offer it as dlc.
Twignberries  +   114d ago
I think next gen SHOULD and most likely WILL (I hope) be about immersion to the best of the hardware's capabilities. And depending on the genre, this could be achieved numerous ways

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Digg's Nightcrawler Review - STN

38m ago - STN: Wonderbook is a fantastic innovation by Sony and more parents with younger kids should kn... | PS3
10°

Scenarios, Domination Point and the Rebirth of the Blood Elves

38m ago - BlizzPro's look at how the scenarios in Domination Point has brought lived to a once abandoned race. | PC
20°

Why we love League of Legends | BagOfGames.com

39m ago - Like you guys, I have also spent hundreds of hours playing LoL and still feel a strong urge to ke... | PC
30°

Nerd-dom Weekly Rap-up #12 (NWR)

39m ago - Whats Up Fantisites its that time again. Lets sit back with our Mt. Dew kick up our heals and rol... | Arcade
Ad

Fallen Enchantress: Legendary Heroes (PC) Review

Now - Drew relays his final thoughts on this deep 4X RPG title from Stardock. See how it fares in his full review. | Promoted post
30°

Going Beyond Localizing Western Games For Japan, A Studio Focuses On Culturalization

39m ago - Adways.it and Mutations Studio has a different approach to bringing over Western games which focu... | iPhone
Related content from friends