Once upon a time it was all about polygons and numbers of enemies on screen at once. Now things have shifted.
Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well. It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
Ha depends on what platform you play on! Total War Rome 2 I expect 100K Romans spilling blood on Carthage. Planetside 2 is 2000 Players and vehicles all over the place and it's done really well Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy Number of on screen characters is very important in MMO's and RTS games.
Any game portraying big battles online or off should have lots of onscreen characters. The ideal zombie game would also.
Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
Lol the real real focus in game development now days is how much more game content you can cut out from final product, and offer it as dlc.
I think next gen SHOULD and most likely WILL (I hope) be about immersion to the best of the hardware's capabilities. And depending on the genre, this could be achieved numerous ways
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