100°
Submitted by bunt-custardly 529d ago | article

Number of on screen characters no longer a focus

Once upon a time it was all about polygons and numbers of enemies on screen at once. Now things have shifted. (Assassin's Creed III, Culture, Kameo: Elements of Power, N3II: Ninety-Nine Nights, PC, PS3, Tech, Xbox 360)

ShadesMoolah  +   530d ago
Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well.

It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
#1 (Edited 530d ago ) | Agree(6) | Disagree(1) | Report | Reply
ATi_Elite  +   529d ago
Number of on screen characters no longer a focus
Ha depends on what platform you play on!

Total War Rome 2 I expect 100K Romans spilling blood on Carthage.

Planetside 2 is 2000 Players and vehicles all over the place and it's done really well

Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy

Number of on screen characters is very important in MMO's and RTS games.
MysticStrummer  +   529d ago
Any game portraying big battles online or off should have lots of onscreen characters. The ideal zombie game would also.
Chard  +   529d ago
Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
#3 (Edited 529d ago ) | Agree(2) | Disagree(2) | Report | Reply
user4693217   529d ago | Spam
delboy  +   529d ago
Lol the real real focus in game development now days is how much more game content you can cut out from final product, and offer it as dlc.
Twignberries  +   529d ago
I think next gen SHOULD and most likely WILL (I hope) be about immersion to the best of the hardware's capabilities. And depending on the genre, this could be achieved numerous ways

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Review: The Wolf Among Us [Playstation Enthusiast]

2h ago - "Yes, Telltale Games has struck gold again with the first season of The Wolf Among Us. This is no... | PC
40°

Game Under Podcast Episode 49

2h ago - In episode 49 of the Game Under Podcast, Tom and Phil return from a months-long hiatus with a new... | PS3
20°

[ABG] Citizen Burger Disorder - QWOP-Style Multiplayer Fast Food Mayhem

2h ago - Citizen Burger Disorder is a fun online multiplayer QWOP-style game that puts you in the shoes of... | PC
30°

New Monster Hunter 4 Ultimate Screenshots Reveals Returning Monsters, New Subspecies and Field

2h ago - Today during the Hunting Rival event in Akihabara, Capcom released new screenshots for the latest... | 3DS
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

Assassin's Creed Pirates - Tips and Cheats: The Ultimate Strategy Guide

2h ago - WP - "Assassin's Creed Pirates is a new open world pirate RPG for iPhone, iPad and web browsers.... | PC
Related content from friends