Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well.
It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
Number of on screen characters no longer a focus Ha depends on what platform you play on!
Total War Rome 2 I expect 100K Romans spilling blood on Carthage.
Planetside 2 is 2000 Players and vehicles all over the place and it's done really well
Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy
Number of on screen characters is very important in MMO's and RTS games.
Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
Having a huge number of onscreen characters is impressive but having them move individually instead of in unison would be more impressive. To make it look truly epic would be to experience People running around doing their own thing in trying to win the battle and not look like they are wandering aimlessly with no clue where the handle on the door is.
I think next gen SHOULD and most likely WILL (I hope) be about immersion to the best of the hardware's capabilities. And depending on the genre, this could be achieved numerous ways
It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
Ha depends on what platform you play on!
Total War Rome 2 I expect 100K Romans spilling blood on Carthage.
Planetside 2 is 2000 Players and vehicles all over the place and it's done really well
Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy
Number of on screen characters is very important in MMO's and RTS games.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
People running around doing their own thing in trying to win the battle and not look like they are wandering aimlessly with no clue where the handle on the door is.