GR-UK writes: "The THQ auction was a lesson in one of the most important rules of business. You only pay lots of money on bankable assets, sadly not all of THQ's assets were bankable. Think about it. Vigil Games were coming off two solid games, Darksiders & Darksiders II, as well as the unfortunate and later cancelled development of Warhammer 40,000: Dark Millenium Online, and had just started work on a new IP (Crawler). For a publisher to pick them up they would get the value of the Darksiders IP, but they would also gamble on paying for the entire production on a new and risky IP from a developer whose record may be solid in terms of quality, but not stellar in terms of sales."