WC: EA’s upcoming real estate juggernaut SimCity 2013, has the unenviable task of pleasing millions of fans across the world, a feat made even more impossible by the fact that each and every player wants something totally different from their own unique experience. But how exactly do you cater for every player who has a different idea about what makes SimCity good?
Some players want to build huge sprawling cities where skyscrapers rule the skyline, while others want a more personal experience, a town where they can keep an eye on everything from the birds and the bees to the grass and the trees. Like any simulation, choice is a key aspect when it comes to designing an open world sandbox but as difficult as this may seem, developer Maxis seems to have achieved their goal. Get ready to say goodbye to your social life.