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Stretch goals "perfect way" to make an "insufficiently complete or bloated" game

Monaco creator Andy Schatz feels that designing a game around a shifting budget is "a terrible way to design", as he explains his "unpopular opinion" of Kickstarter and the rise of stretch goals.

He goes as far as to say they're "total bullsh*t." This is his 'idealism' as a game designer speaking, says Schatz. He believes you should "figure out what the game is" and what it needs.

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strategyinformer.com
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