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Submitted by GamerCheese 578d ago | opinion piece

7 Changes to Make Wind Waker Wii U the Best Zelda Ever

Last week, Nintendo announced a new Zelda game for Wii U along with an HD re-release of Wind Waker. The author compiled a list of the seven most annoying aspects of the Zelda series that Nintendo should consider keeping out of The Legend of Zelda Wii U. (The Legend of Zelda: Skyward Sword, The Legend Of Zelda: The Wind Waker, Wii U)

ZidaneNL  +   578d ago
I love how this article wishes to state seven things that could improve The Wind Waker, yet most of the criticism is focused towards the entire series. Besides that I also disagree with most points.

However, I can understand why the author wouldn't enjoy PH's Temple of the Ocean King. It is considered by many as a game breaker. However, OOT's Gerudo Fortress is simply a classic. As a child I couldn't stop playing this part of the game. It was simply nerve-wracking, but in a really good way. TWW's Forsaken Fortress doesn't exactly match this experience, but it sure is fun to play. I mean, running around MGS style in a barrel, come on, that was pure fun.

The article then goes on and mentions time limits, hand holding, voice acting, low health beeping and limited-use items. These are all things that are directed at the entire series, so I don't see why these things should even be mentioned?

Oh, and about the sixth point, slow starts, I think that fitted perfectly with The Wind Waker. The game offered a brand new art style and the "slow" start allowed you to get used to it. You were able to sniff around in every corner of the island and this enhanced the experience for me.

#SPOILERS
If they should improve ANYTHING in The Wind Waker for Wii U then it has to be the Triforce parts. That part of the game right there simply sucked. I don't mind a bit of grinding, but having to collect a shitload of Rupees just to decipher a couple of maps in order to find pieces of the Triforce... Dear God, it almost ruined the experience for me.

That, and the lack of a third temple when obtaining the stones.
#1 (Edited 578d ago ) | Agree(6) | Disagree(1) | Report | Reply
--Onilink--  +   578d ago
its actually the title in N4G that is wrong, the title on the site is for the next Zelda, not for WW
ZidaneNL  +   578d ago
*sigh*

Typical. The contributors need to pay more attention then, not only the one who added this to the database, but also those who approved this.
Blastoise  +   578d ago
I agree. The Triforce hunt at the end, who thought that was a good idea? It was just such a chore. Still an epic game, but that bit should have been handled in a completely different way
xflo360  +   578d ago
Its already the best zelda, in my opinion!
ElectricKaibutsu  +   578d ago
I can agree with the slow starts. I hope the next Zelda starts like A Link to the Past.
linkenski  +   578d ago
If they remove the stealth parts of Wind Waker i'm gonna be pissed! I actually like those because they require precision and they are very hard to do the first couple of times.

I don't see why developers have been trying to remove frustration elements from games i the last couple of years (minus Dark Souls ofc.) because i believe frustration to be a part of what makes gaming so good. When you finally beat something that seems to be too hard, it's one of the most rewarding moments in the game.
UncleNoob  +   578d ago
The only complaint i have about Wind Waker is the incredibly boring and repetitive triforce fetch quest near the end of the game. It could of been so much better, i.e Having Mini-Dungeons for each triforce fragment.
colonel179  +   578d ago
I agree with Number 6!. They should start the game by having Ganon attack and go directly to an epic boss fight. Then having to pass a dungeon with another boss waiting at the end, but attacking at the middle of it as a surprise.

In short, have way more action than any Zelda game ever!.. The game and story fits those changes
GamerCheese  +   578d ago
Our apologies, N4G fans, for the title discrepancy. Before we could hop back on and update it here, the N4G article had already been pushed through!
CouldHaveYelledUiiW  +   578d ago
The only thing I 100% agree with in this article is the Low Health Beeping- Navi and Fi could be annoying especially when Fi tried to remind me of something that has nothing to do with the tough/confusing Boss fight.

The things I would add are unnecessary cut scenes.

Like SS Item collecting that reset every time you restarted Zelda. I don't need an animation for "Monster Claw" or "Butterflies" - I already know what they are for.

Or WW when you have to stop the boat, use the Baton, and then suffer the wind blowing animation.

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