Last week, Nintendo announced a new Zelda game for Wii U along with an HD re-release of Wind Waker. The author compiled a list of the seven most annoying aspects of the Zelda series that Nintendo should consider keeping out of The Legend of Zelda Wii U.
However, I can understand why the author wouldn't enjoy PH's Temple of the Ocean King. It is considered by many as a game breaker. However, OOT's Gerudo Fortress is simply a classic. As a child I couldn't stop playing this part of the game. It was simply nerve-wracking, but in a really good way. TWW's Forsaken Fortress doesn't exactly match this experience, but it sure is fun to play. I mean, running around MGS style in a barrel, come on, that was pure fun.
The article then goes on and mentions time limits, hand holding, voice acting, low health beeping and limited-use items. These are all things that are directed at the entire series, so I don't see why these things should even be mentioned?
Oh, and about the sixth point, slow starts, I think that fitted perfectly with The Wind Waker. The game offered a brand new art style and the "slow" start allowed you to get used to it. You were able to sniff around in every corner of the island and this enhanced the experience for me.
#SPOILERS
If they should improve ANYTHING in The Wind Waker for Wii U then it has to be the Triforce parts. That part of the game right there simply sucked. I don't mind a bit of grinding, but having to collect a shitload of Rupees just to decipher a couple of maps in order to find pieces of the Triforce... Dear God, it almost ruined the experience for me.
That, and the lack of a third temple when obtaining the stones.
Typical. The contributors need to pay more attention then, not only the one who added this to the database, but also those who approved this.
I don't see why developers have been trying to remove frustration elements from games i the last couple of years (minus Dark Souls ofc.) because i believe frustration to be a part of what makes gaming so good. When you finally beat something that seems to be too hard, it's one of the most rewarding moments in the game.
In short, have way more action than any Zelda game ever!.. The game and story fits those changes
The things I would add are unnecessary cut scenes.
Like SS Item collecting that reset every time you restarted Zelda. I don't need an animation for "Monster Claw" or "Butterflies" - I already know what they are for.
Or WW when you have to stop the boat, use the Baton, and then suffer the wind blowing animation.