GenGAME writes: "I think Nintendo’s made a major misstep in its message for Wii U. When they unveiled the new Wii U GamePad, they spoke a lot about its capabilities – its dual-analog control with clickable sticks, its + Control Pad and ABXY configuration that has perfect parity with the “classic controller” configuration, added ZL and ZR triggers for maximum input options, and of course, its 16:9 touch screen.
"What I came away with was: “Okay, so this controller offers people tons of options for how they want to develop and play their games.” But what third-party developers seem to have come away with was: “Okay, so now we have to figure out how to implement that added touch screen in some kind of interesting way, just like we did for Wii motion controls last generation.”"
Really? Can you post a link to where you saw this?
However they should not force those gameplay features. That is what suffered on the Wii, not every game needed motion controls tacked on.
WiiU had the chance to lunch with 2 of the biggest franchises of this gen: Call Of Duty Black Ops 2 and Assassin's Creed 3 and they totally bombed.
The sales are low and the attachment rate is bad.
WiiU has 2,6 millions consoles around and it sold 1500000 BlOps2 and 110000 AC3 that means 5.7% attachment rate for BlOps2 and 4.2% for AC3 compared to PS3 72,3 millions consoles, 11,82 mil BlOps2, 4,54 mil AC3 => BlOps att.rate 16.3% , AC3 att.rate 6.2%
This is what devs see, not the touch pad.
Black Ops II launched 5 days later in NA on Wii U. Surely anyone with a Wii U pre-order would have waited.
Even with that, the release of both those games was less than a month after the other versions, anyone with a pre-order would, likely, pre-order games.
It's exactly the same problem the Vita has. Why would developers make specific Wii U versions when no one is buying them?
@OmegaSlayer
That's a pretty mature remark about fanboys. /s
Keep in mind, it's cheaper to port to the Wii U according to Ubisoft. With that in mind, you would not need to sell as many copies to make a profit. If Black Ops 2 sold 150000 as you stated, multiply the numbers and it should come out to more than the development costs (also according to Ubisoft being less than a million).
is next gen nor even close to gfx king on consoles
the reason why the wiiu is not on fire with sales
because it didn't show any thing that scream next gen games or gfx that even beat the top 3rd party titles on consoles let alone 1st part studios from sony/MS
and the lack of 3rd party support on wiiu is not helping too
Redundancy to its finest.
There are numerous control schemes.
They're either just coming up with excuses or just lack vision and should skip WiiU anyway.
I didn't know devs were being forced to use it, if they really don't know what to do just implement off TV play.
I guess they are worried about losing money by not using the WiiU touch screen but they may also be losing money by not using the WiiU at all.
WiiU has 3 other control schemes for them to execute-
if their company can't afford the R&D to think of something EPIC just make a normal game without the "New-Shiny".
Core and Real Gamers won't care. (Some of them may even thank you).
This is kind of like releasing an accessory for the console that no developer will use. But people shouldn't worry about this because there are plenty of developers who are using the Wii U tablet controllers unique feature.
Core Design is just making a bunch of excuses is to why they can't use the Wii U's gamepad for Tomb Raider.
The main issue I think Core Design has is that they lost a lot confidence in the Wii U due to the amount of bad mouthing from other third-party developers.