Amidst a brief farewell to THQ, Rob takes a gratifying look at the modern AAA game, and asks, all things considered, are they really what we think they are? Seemingly, they are in fact, imposters at best, and reanimated corpses at worst.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
In this day and age, when any given console gamers bbiggest fans tend to instantly proclaim every new title as 'AAA' as soon as we hear about it, and buy them, even when they aren't all that great, there's much less accountability for developers. They have a hardcore segment of diehards who will buy just about anything. And that goes for all of the Big 3. On one hand, it helps our favorite companies and developers stay alive. On the other hand, quality in some areas, by some developers stagnates or declines.
How many excellent, deserving games have been missed out on because of people 'mindlessly' throwing their limited dollars at games that aren't as deserving?
huge budget, huge sales figures, hugely popular does not necessarily mean AAA
AAA is more of good quality games first not quantity
games that are fresh, imaginative, innovative, creative, technical marvel and advancement, universal acclaim, truly unique, ground breaking.
i go for these types of games
time money and effort well spent on
these AAA games drive the industry
they are not going away
I think the thing that's concerning is that AAA games are increasingly becoming the sole component of a developer, or moreover a publisher's arsenal. There's less equality, for want of a phrase that doesn't make me sound like I'm a suffragette (I'm not). And there's less equality because it's not needed. The figures indicate people want the same contrived garbage year in year out, and suddenly the industry obtains this tunnel vision and starts trying to cut out anything that's not making the big bucks, again from a AAA perspective. These games will ALWAYS be there, and they will ALWAYS have that huge install base, so as they increasingly become shadows of their former self, we have to hope that enough people are still willing to hunt hard enough for quality.