Are we becoming the "Pay-to-Win" generation?

GameZone's Mike Splechta writes, "owadays everything seems to be free*. Though, you might think "what's wrong with free?" There is absolutely no barrier for me to play any of these games right now. The problem lies with that little asterisk. You see free-to-play, or more appropriately freemium games don't require you to invest anything to try it out, but after a short while will become either impossible to play without spending money, or downright boring and awful until spending money makes it fun. So what is this new fad of making everything free? Simple, money."

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Bimkoblerutso1367d ago

I have literally never paid a dime for any progress I could unlock by simply playing a game.

So I know I ain't part of that BS.

kostchtchie_1367d ago

ha ha indeed, seems more and more games are going that route

JohnDread1367d ago (Edited 1367d ago )

I see the tendencies too, and I'm a bit worried also. However, right now I'm still confident this model, which is cancer to gaming, will not become too popular.

The day Pay 2 Win aka "Free to Play" will truly take over gaming, will be my last day as a gamer. And I'm a gamer for 16 years now.

Faelan1367d ago

Pay-to-Win kinda reminds me of the great time I had playing Dungeons and Dragons (and many other tabletop RPGs) back in the 80's and 90's. It wasn't called Pay-to-Win back then though. It was called 'let's bribe the dungeonmaster with some beer, pretzels and pizza!'.

PersonMan1367d ago

I have to admit... when I bought Skate 3, all I wanted to do is skate. I didn't care about the story. It's just an open world skating game to me. So yeah, I bought the DLC that unlocks everything in the game. I wouldn't have unlocked it otherwise.

Davoh1367d ago

Although I would never use money to buy success, I can understand the people who would.

Some people aren't good at games and just need a helping hand which money bought weapons, armour, etc., can provide, and then there are some people who just want to skip the bread knife and head straight to the rocket launchers so to speak, which in normal gameplay could take hours to unlock.

If anything, I don't believe developers should be charging to unlock the content within a game which a customer has already bought. And the ability to unlock a game's full content should be available to who ever wanted it, which reminds me.. what ever happened to games having cheat codes which essentially did all of this? ^^

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