Games, as a whole, are too easy. From a publisher and developer’s perspective, it makes sense – create a product that can be played by as many people as possible, and then there’s a good chance they’ll all buy it. The problem is it makes the games dull, unoriginal and utterly pointless.
-PSLS
Just because there are games for the casual market doesn't mean hardcore games aren't there for this generation of consoles.
Just like the OP said, it made games more strategic. That is why Socom 2 will always be my favorite online shooter. You did not regen life, and when you died, you had to wait for the next round to start. It was the most strategic online shooter I have ever played.
But just like any other broad generalization, I don't think it needs to apply to every game ever made. In games like Far Cry 3 or Dishonored, for instance, it would become restrictive to have to be so careful at all times when the real fun comes from the constant experimentation and mechanic variety. You would just end up finding the most viable strategy and sticking with it for the entire game.
Top ps1 games:
http://www.vgchartz.com/gam...
The top 10 ps1 games has 3 Crash Bandicoot games, 2 final fantasy games, and 3 driving games.
Where are all the hardcore ps1 games?
Super Ghouls 'n Ghosts
Contra
Ninja gaiden black
Battletoads
Ikaruga
Shinobi
Star ocean optional boss's :)
I guess when you start to write them down theres not to many hard games in all. Dark souls was so easy. You xbox players didnt play demons souls so maybe thats why it seemed hard. Demons souls was hard. Took me 3 weeks to hit number 1 on leaderboard and I only held it for a month. So what other games can we add to the hard list? Dracula x chronicles for sure
Now Devs make games on how the mass wants them, not how they originally wanted it. sometimes it`s rewarding, sometimes it shatters a fanbase faster than ever.
Your not seeing this trend with indie dev, since the cost are minimal (compared to Triple A high budget titles).
I just hope it stops. If you try to please everyone, you just going to upset the fans that have supported you for years and your franchise is going to die.
Just look at games like The Witcher 2, it cost something like 10m USD to produce but had fantastic art direction and beautiful graphics. Then you have modders can outdo the developers in terms of texture quality and other enhancements for free in their spare time.
Not saying improved graphics don't take more time and money, but I don't think it's the primary factor in increased costs.