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Corpse Party: Book of Shadows Review (MasonicGamer.com)

MasonicGamer.com - The terms “Interactive Movie” and “Interactive Novel” have been thrown around for a long time, and games that fall under this category are usually aimed at a small section of the market. Thanks to major releases like Heavy Rain and The Walking Dead, the idea of a video game that relies almost entirely on story isn’t such a foreign concept anymore. That’s why Corpse Party: Book of Shadows, which recently arrived on the PlayStation Network, seemed like it might be an enjoyable experience. And it was. Kind of.

You see, like interactive stories that came before, the plot is everything. The actual gameplay is incredibly shallow and boring, and its only real purpose is to lead you to the next cutscene. Thankfully, the plot is eerie and tense, and tells the tale of nine high school students who take place in a bizarre ritual, hoping to solidify their friendship. This ritual transports them to a strange, shadowy school, full of terrifying imagery and frightening traps. Each chapter gives you another character’s tale, and things get very weird very quickly.

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